Package: cyphesis Version: 1502637362.e43fbbea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3772 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Provides: worldforge-server Filename: ./amd64/cyphesis_1502637362.e43fbbea-0_amd64.deb Size: 1047060 MD5sum: 6d3b8d33c0cfbd8d6baaf3849e777d8e SHA1: e019021e6dd049d93fb3d2d722ec8c06719acfcc SHA256: 604cf2b544b63302824983e23941eced0c9e789d4410a7723bddd84914129c17 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1502637362.e43fbbea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 3781 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Provides: worldforge-server Filename: ./i386/cyphesis_1502637362.e43fbbea-0_i386.deb Size: 1112524 MD5sum: 548c9dcf02ad5e53c97df5359e7a2e96 SHA1: cde18da9969fc60c13f5eae69de50b6f37f6ae38 SHA256: 66fa8dd7b0419a9fef77c94cd1b0c73055e3c855907d9192d52ff5721380d9be Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7846 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1502637362.e43fbbea-0_amd64.deb Size: 1281962 MD5sum: e78a7b6783ddd2eba5690405c45a66d8 SHA1: 453ac8c394de9432ac246568aabbdc6347203ebf SHA256: 0b14124ff56c3d90be1c8bc8f2c0356a06c3ae4b1377ea54e0721a5062fc6b45 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7886 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpq5, libpython2.7 (>= 2.7), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1502637362.e43fbbea-0_i386.deb Size: 1323310 MD5sum: 02a1483eb12525651ed5bfe8f0f6bb85 SHA1: f596fc437271752814048b58ff2e6379b4f74ab8 SHA256: e1aa95d63f8e7652b8cf1a2c797a3f079d69eb2ba56b6a0b57e77ce9ae6eeb0c Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1502637362.e43fbbea-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 17776 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1502637362.e43fbbea-0_all.deb Size: 661044 MD5sum: 211467f41d6cb9782ca200f0c3e875af SHA1: 8defe26bc0bf94e5d6f09a13aca971eeae935529 SHA256: 91b7e2d821387be2c8fe7c115f31da158a5f6c840e2b46bfe07791068ee9f048 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1502185845.1f229bfb3-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9167 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-system1.62.0, libboost-thread1.62.0, libc6 (>= 2.14), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-1.9.0v5, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1502185845.1f229bfb3-0_amd64.deb Size: 2129986 MD5sum: 5c460a8210f20d2cd9d47b337109b308 SHA1: fe4fb8680d0f65be86d78d66793f3fac30a329fc SHA256: 2888c76386919ea76d0efb828b9195241c1414ed768e0f1a8114ca961f754b4a Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1502185845.1f229bfb3-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 9602 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-system1.62.0, libboost-thread1.62.0, libc6 (>= 2.9), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblua5.1-0, libmercator-0.4-0, libogre-1.9.0v5, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1502185845.1f229bfb3-0_i386.deb Size: 2286424 MD5sum: 0e07848318af232abcc622114282bfce SHA1: f28c01d9886392814c9da9bee7d9c83ab2fa5ccf SHA256: 01427316894912010aafe04740f9c2a7d67b599388f36ebf8c96c7ad6eb33a74 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 335398 Suggests: ember Filename: ./all/ember-media_0.8.0_all.deb Size: 290807968 MD5sum: 63b7f1565c0f5e6e4cb3dea72213b0ac SHA1: bfae2d4cec8fdc22ddac4537c4240640833313b6 SHA256: 8e3fdedbaa3bd93dbef72623e3ade5014be856c069590c65f7715259a0b3a09a Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 652 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1500937782.9e555df-0_amd64.deb Size: 130444 MD5sum: 249135c84ffee54f00adbed2110aa32e SHA1: 4c04d00d170273a72c2bcc6f43e26f043ccd89fe SHA256: c00f68faf6669bbd5c561c9e6f68186d54d29eeaf21eefb40f1168b3faea0d48 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 656 Depends: libbz2-1.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1500937782.9e555df-0_i386.deb Size: 139196 MD5sum: 8b8cad0d661150fd31fba17961d1dddf SHA1: d802cfd17ed4be08c53d25682b3cdcb6dc924926 SHA256: 357c9a9241a1591f26666b85ed8ce131bd84ebd4bcef15aea1415e213837b5ab Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 235 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), libatlas-cpp-0.7-tools (= 1500937782.9e555df-0), pkg-config Suggests: libatlas-cpp-doc (>= 1500937782.9e555df-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1500937782.9e555df-0_amd64.deb Size: 28756 MD5sum: 1fac3f64989f398f278c5b194032788f SHA1: c6184d1b379c92aee48e7e25a670c53c0fbfa923 SHA256: 46d71e68aeba6292f971449d3101181cf17a6bc81e99472cdb6ecbc641e5a99d Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 235 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), libatlas-cpp-0.7-tools (= 1500937782.9e555df-0), pkg-config Suggests: libatlas-cpp-doc (>= 1500937782.9e555df-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1500937782.9e555df-0_i386.deb Size: 28754 MD5sum: cdca9b1355776371421ebd0f8b756f2a SHA1: 3027781013a44b9f597322583445fc0474bbdde1 SHA256: 95372e5d341106945f62a4c26da5bbee589f982e083c91a01acb8ad9181de8c9 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 32 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1500937782.9e555df-0), libatlas-cpp-doc (>= 1500937782.9e555df-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1500937782.9e555df-0_amd64.deb Size: 9004 MD5sum: 2dffdd0154f27dcf75d45bfe011abde3 SHA1: 13837c81a327697f107e33a3983449a7b751a79e SHA256: 74e859f063e948413799bf54e9504006b6ea7a111e5bceb4cf7d4c4f9370c0cc Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1500937782.9e555df-0), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1500937782.9e555df-0), libatlas-cpp-doc (>= 1500937782.9e555df-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1500937782.9e555df-0_i386.deb Size: 9662 MD5sum: a547577a19a2a0f566c982175e23a859 SHA1: 09f84cd34c3969d33e4d5b6e935ef51b790da4c7 SHA256: c8d2b7503b49449bd8f5ff3d97c0d5c489be2cc20c5501dd7da463af51334fc3 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1500937782.9e555df-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 10450 Suggests: libatlas-cpp-0.7-dev (>= 1500937782.9e555df-0) Filename: ./all/libatlas-cpp-doc_1500937782.9e555df-0_all.deb Size: 431068 MD5sum: a433a74c7be967d028b5056170bc46a8 SHA1: 5ee87fd6228d65496cf624cda748c6a0c8d02bbf SHA256: 8985ff4ce8a49244ab4a6fc7c9f558f28c829747b2e799fa26f27c7b45685eeb Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: liberis-1.4-0 Source: eris Version: 1501861307.7e9a086-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 955 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1501861307.7e9a086-0_amd64.deb Size: 264898 MD5sum: 18da13c2197319a3ede958839efe4c13 SHA1: 82edaf26b2c8158e5cc8ca4f2c75b1dfa132a412 SHA256: b3a053fae13bfb76cee4bcdc958c9811bff1e1293ce502d033f317aac18479a9 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1501861307.7e9a086-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 998 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1501861307.7e9a086-0_i386.deb Size: 298304 MD5sum: ede028b4d714002594f2cb4e9f88086f SHA1: f1deaf920b2eb0f1e25666cfa71332391e01107d SHA256: 323179f1dd621c06b285ecd3b450fdb60b6c19f7c2d806f7f39654ea2e2affdb Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1501861307.7e9a086-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 178 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1501861307.7e9a086-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1501861307.7e9a086-0_amd64.deb Size: 38308 MD5sum: b9f56b64735d1f5e33d81e352282d822 SHA1: 777083e746ee2dec7cdbef85df77cce448510222 SHA256: 27889f2c4b28a0732f2ad8c466355c99acfe9086bd2857031ccd76dc37a49c53 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1501861307.7e9a086-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 178 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1501861307.7e9a086-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1501861307.7e9a086-0_i386.deb Size: 38308 MD5sum: eee99de0a30f62153c9c9de8927153ce SHA1: 767dd92a71f360414af0b33f0b20aef2ca313d84 SHA256: 38afeb96c8ec398b158cde0f8b607f0ebd038b114d4303db2e313bdf1321360c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1501861307.7e9a086-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2939 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1501861307.7e9a086-0_all.deb Size: 249262 MD5sum: 18a4552bc261a0876434cd721f22472a SHA1: a77c3504a32d9cd49aefe8dff286c2d146bfe99b SHA256: 89e12cf688c74842c07c6bcd5db0253019586747e06a88b227368465f973b31e Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1501882437.e7407ea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1501882437.e7407ea-0_amd64.deb Size: 50692 MD5sum: 5a5cf82a322e58dadae9f1d6362c6857 SHA1: 6708b07f08d51556aa3f5fe4228da6fa784c5a32 SHA256: a75501afbdad14da57f6857fd9b4e9e9e5665796ee85e23b70a45d1410483bac Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1501882437.e7407ea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1501882437.e7407ea-0_i386.deb Size: 56752 MD5sum: 23cc3c984d6f7e5fafd4677795869e13 SHA1: a2cceb64e5b7aea6c7cdb06b514ef15fe231605f SHA256: 332a4c5b21dbbe655afc03eb8e23ab5c28791f2416a2d1294104cd4823de1180 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1501882437.e7407ea-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1501882437.e7407ea-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1501882437.e7407ea-0_amd64.deb Size: 15588 MD5sum: 9777bd63c260813b4315372cbf6b4ba8 SHA1: 67fb31e52bda548d97c71ec27800b23198d7f659 SHA256: 19e0386b3e3f7348d95e1ddef4fb888fc6b82c596c3d21d7aef90345fcf50547 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1501882437.e7407ea-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1501882437.e7407ea-0), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1501882437.e7407ea-0_i386.deb Size: 15578 MD5sum: f08e037651dec37e00596579d2520170 SHA1: 665b77446b844c47f5d8713e9d32942ce2273435 SHA256: aa33d2498e4acafab185316d975efb58c3277b0a7e622130822ff49d85c7d674 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1501882437.e7407ea-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2302 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1501882437.e7407ea-0_all.deb Size: 191456 MD5sum: 86e70fa4dde6369d7a084f93188aab70 SHA1: e2ee98a9801eb9202c486cbcfdc97ae0550b235e SHA256: 4d06de4af2ea8631c8d15db8470ea4bd7c82a3a59090ace7e3671f2e859511db Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libvarconf-1.0-0 Source: varconf Version: 1503485705.dac8873-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 146 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1503485705.dac8873-0_amd64.deb Size: 36104 MD5sum: 7f7558e567875e29a3cc4e3076ac2e08 SHA1: a3efe2f3c8c65986447c43ce52e4f444f96b30d9 SHA256: 498028d445d9d8d2640d7ffd0d02c87e9e7fc3a888e56ee548a2944ef535e699 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1503485705.dac8873-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 126 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1503485705.dac8873-0_i386.deb Size: 38492 MD5sum: 13fe6d747485c43464b74a7254f87c23 SHA1: 68ecbbbaad1357414ccdfa32a4ec14767b74ff56 SHA256: 6be292ca9b0d7fe5f1d53c75e1a25ab91b2abf2583e7dbc9ec234a13602adafd Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-dev Source: varconf Version: 1503485705.dac8873-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1503485705.dac8873-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1503485705.dac8873-0_amd64.deb Size: 6740 MD5sum: 40d626dd14d367459ffbf3f59eb3d149 SHA1: 052c1edfec6c46819a15949fefb70cc4e775b446 SHA256: 446743d31c7da9f67dc913abe9239db2029d60f6f9ba489b6674d2d87508056b Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1503485705.dac8873-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1503485705.dac8873-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1503485705.dac8873-0_i386.deb Size: 6738 MD5sum: 162fea2d6d051f7bebf74eb6ea5c3971 SHA1: 521cb06ef785415728ddf0781834b482fefa1afc SHA256: be9afd772c23943da62210e081c7d740ebe91ebe297564ccbfa3d38441b5db47 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1503485705.dac8873-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1219 Suggests: libvarconf-1.0-dev (>= 1503485705.dac8873-0) Filename: ./all/libvarconf-doc_1503485705.dac8873-0_all.deb Size: 129240 MD5sum: 16f50910d662d7046a47914735db50d2 SHA1: 6bd7f5a8ee969fca4b537106df5651393d73e3cb SHA256: 3bd57f43b3c50dfb33bb057d2d5a8d37235e5cb15e492a7d995b25a061c260ee Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1501799185.be5f923-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 354 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1501799185.be5f923-0_amd64.deb Size: 100582 MD5sum: 3377b9a1e776af25875961f5eb999148 SHA1: efc9bebec2f73b54857af09e87e2feb129e428bc SHA256: f22e4938fd45ccae4463888c742ff2c5ff4cfa856d0636e856a74ccea08034cd Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1501799185.be5f923-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 390 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1501799185.be5f923-0_i386.deb Size: 113998 MD5sum: a60152daa80d5757ff0a16663bf3aef4 SHA1: 97616ce0399f3e236b354b48a73af31abdaf4c8b SHA256: 8a53540b5347acada2ed68625e43be22cf569e90f1f5ea36482aa3a68ba8f427 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1501799185.be5f923-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1501799185.be5f923-0), pkg-config Suggests: libwfmath-doc (>= 1501799185.be5f923-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1501799185.be5f923-0_amd64.deb Size: 42984 MD5sum: c31ef7acf727215546081516db91875e SHA1: d64743aab3a1d26f152f3ba00764245d74242ec3 SHA256: c7aacc3db78aa6f9ab97757b26708a1aec8842064e0cd63ca6fbb33da100fb59 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1501799185.be5f923-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1501799185.be5f923-0), pkg-config Suggests: libwfmath-doc (>= 1501799185.be5f923-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1501799185.be5f923-0_i386.deb Size: 42974 MD5sum: e2a1976bc0fdcd18e1c4598a35573a6b SHA1: 8b9a603e4908f3a50f0e53f01bcf4af63111e87d SHA256: 3970c5587da63057e07b6c95cbc0cb2d9dd43cbaa99ebb2dd129aa9aa31a0bbe Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1501799185.be5f923-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 242 Suggests: libwfmath-1.0-dev (>= 1501799185.be5f923-0) Filename: ./all/libwfmath-doc_1501799185.be5f923-0_all.deb Size: 70172 MD5sum: 6b0261fcc0880b05c1b12116793c3dd1 SHA1: e2878deebfd1dd18817d07f57b9421d11fcfbd0b SHA256: 188f98e5c1ad9fc170dcfdf2461487c8a35a46c6b4e7cb143da85c2f7f40773b Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 159 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfut-0.2-0_1501870000.7e00317-0_amd64.deb Size: 48868 MD5sum: bb171a4047b335a9914b6356ff07dd2d SHA1: 35c2d155137ed67c01224cb12e3482654e0d1e94 SHA256: c7f481b6e2e3856a6188a0cdb61dd272710fabcbf14ca7e549ddba59ec6a3b13 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 162 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfut-0.2-0_1501870000.7e00317-0_i386.deb Size: 55254 MD5sum: 4cd5b2fec24239230ff4faf325992df5 SHA1: 3e1e033c3109c592ffbaba0c76e2f3dcad592009 SHA256: ba5795a30f64a1ec8194217125f68ec9fc98466ec6fa03e2f7c7baf40e4b962c Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./amd64/libwfut-0.2-dev_1501870000.7e00317-0_amd64.deb Size: 19774 MD5sum: 8b6b9e6c4c02e90dfe396eec9f50968c SHA1: 2619c68c6bb116990ab4913f6c3cab2a13d67b00 SHA256: e7169e43480b3eaed7380d95eab79c60a942b6e38a20473a42a581de1f7f69bf Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./i386/libwfut-0.2-dev_1501870000.7e00317-0_i386.deb Size: 19762 MD5sum: 32ea29ab7a7704405fd37c4db1ed31ec SHA1: 2fec6b1b9af0d66e98f3fb564d0e655fd760732a SHA256: ae31934ab34038dcbfe40c6ae04a04099cd41609272a4f7de32558635a618000 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1501870000.7e00317-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 629 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1501870000.7e00317-0_all.deb Size: 95184 MD5sum: 08b19e32162960d1ff191a593998f0fb SHA1: f2a550ae67f72fd4439362dcccdeb22fb1edaf71 SHA256: 8611cfb3cc38910b02c40c03e78a3e693f2d98e0a8ab3f3bcf2189ab7d6e72b7 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: wfut Source: libwfut Version: 1501870000.7e00317-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./amd64/wfut_1501870000.7e00317-0_amd64.deb Size: 14614 MD5sum: 3cc7edaa920c314eac7cfbf3f9fa739c SHA1: ed2a05be66641aaf750e96bac944e351a5fda00d SHA256: e3515f4f833df0ce0c526b41ed6c675b026fe51bcf88f6e23de2b2bddf186a5b Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1501870000.7e00317-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1501870000.7e00317-0) Filename: ./i386/wfut_1501870000.7e00317-0_i386.deb Size: 15122 MD5sum: 08db3f95547e2cf1b7aeb657b77e0e9e SHA1: cd1f962fe7cede2f39d775f601b2c4fecfd4106d SHA256: 94ba4fddc8b1cadb35368ae6d13c043d79505dc442a4a5e181aa85b7d82a329d Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1500902608.3d1e87d-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2348 Suggests: cyphesis Filename: ./all/worldforge-worlds_1500902608.3d1e87d-0_all.deb Size: 89084 MD5sum: 22e6963f3b1252546e25e7b1ba93b995 SHA1: 22311212b4acf6d07b7aab61fbb155c512258b1d SHA256: 7e40d742503691b0b39527879fa05d8ed77a404c061963e5178ce66bc588a29c Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.