Package: cyphesis Version: 1581855132.9983a829e Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 5064 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.88 (>= 2.88+dfsg), libc6 (>= 2.28), libgcc-s1 (>= 4.2), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1581855132.9983a829e_i386.deb Size: 1375924 MD5sum: dc14be116a29adb1f48ca673900c58da SHA1: b257a8f4fbb501033569e2bd568ddecb72a960aa SHA256: 02046e9e6b7a56acea60d769d3ba8100866e7673a747563130e9ed154084e98f Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1581855132.9983a829e Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 5041 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.88 (>= 2.88+dfsg), libc6 (>= 2.28), libgcc-s1 (>= 3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1581855132.9983a829e_amd64.deb Size: 1310924 MD5sum: f76538ecaa77f84a6d231ba19ee8b791 SHA1: d0b21f34aaf2c33fb858118d1f3a58529644d2f3 SHA256: 938c28199afc6b2b246554fb3337aa3eab170e64767846c8b86170e5ebe82910 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1581855132.9983a829e Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7662 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libc6 (>= 2.28), libgcc-s1 (>= 4.2), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1581855132.9983a829e_i386.deb Size: 1486456 MD5sum: 16e20987484ac9dbb9282054a9423d3e SHA1: ae2cac9fb8843cd34ac0c6d48fddac32d6dbf561 SHA256: f94dec6efe04610f3bbf3c4de74016220ae1bef365200b3b36b3ced16542b263 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1581855132.9983a829e Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7719 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libc6 (>= 2.28), libgcc-s1 (>= 3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.7 (>= 3.7.0), libreadline8 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1581855132.9983a829e_amd64.deb Size: 1464936 MD5sum: 6cc45af7148a738a76ad356c04938e4a SHA1: 536f5174bacded887d363e694a5fb13e59929646 SHA256: 77bad7c92fb472f2b06bf82df6fb1e72a639760631661820e422d7643ea9d7fa Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1581855132.9983a829e Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 52595 Depends: cyphesis-clients (= 1581855132.9983a829e) Filename: ./i386/cyphesis-clients-dbgsym_1581855132.9983a829e_i386.deb Size: 51759884 MD5sum: abd0ae6bdb9875652ca77484456a2eb7 SHA1: e920a22d64d47826a6bc10ed4413971abf02b62f SHA256: f265415d59c29d0ac246460f48c176f0f6b515be622b85cff4cfbee460aafaf5 Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 1c4da538104e54472d44212a8f56822f33080a9c 56d6b70bddb675393e634a2b1c35af423ad6ef71 986824c2c2fe6fe2796eb8150a0b383504b5100b b13a05e9cdee834e962f5e308746173e12cd1a33 c9c6d1e25b8d134270e0c28e317a84a4dec64621 caa4c42abb4e93b3b7802723646729f623c4531f cf9ec28783eb64ba956e5c5818c6ca1f86dbfbca e59bd2da5e6d1a05cf5699469bfa4e44fd41a775 ec0a292748dbe7b2e4f82be859b4344816796d2c Package: cyphesis-clients-dbgsym Source: cyphesis Version: 1581855132.9983a829e Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 54507 Depends: cyphesis-clients (= 1581855132.9983a829e) Filename: ./amd64/cyphesis-clients-dbgsym_1581855132.9983a829e_amd64.deb Size: 53420024 MD5sum: f4895e1f5f2aabdec74497d6b4e8e05a SHA1: 7740ec23b519ca1b6bf8cd0bc70dccf3fd77c9f3 SHA256: cec7938083c54b4f858e6d60abd2cec1e53f86bedd01c09670b018ab2e70b46b Section: debug Priority: optional Description: debug symbols for cyphesis-clients Build-Ids: 0358045b95144243a44003ee5cac82d2d84b8f0f 4db72c67db8ef49001d2884be41d244e3febc95c 5f156732077c2a3341cd10027adfa8b9c38756bd 9dbe62ca36d20ef95291b82aeedcf39bd8f99ae0 aff83661c3ceb680cc02ee0b9d2619dfe321e363 ba21ffca4f05a5e9bf7bbc57001d018ea28f4cf9 c13ee3fecb65216aed9870e2b9237bf89fb8d680 d5155b394f89e8f93c166548df4993566752ef71 d8fc2fc5cc26fb25a4178212963f1082948155bb Package: cyphesis-dbgsym Source: cyphesis Version: 1581855132.9983a829e Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 38917 Depends: cyphesis (= 1581855132.9983a829e) Filename: ./i386/cyphesis-dbgsym_1581855132.9983a829e_i386.deb Size: 38537324 MD5sum: 31b3a581391072914bd5d476e19ea4ee SHA1: c04b329f4ec4d183ad792577c6ab7a24d3d33e8f SHA256: 7205daaf41af729e10eb01089f4dbf58eb927e22d1d3add7c4b8e97723ad3375 Section: debug Priority: optional Description: debug symbols for cyphesis Build-Ids: 7aac9817499625b8e8d5dbd2023135412c8f85ca Package: cyphesis-dbgsym Source: cyphesis Version: 1581855132.9983a829e Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 40299 Depends: cyphesis (= 1581855132.9983a829e) Filename: ./amd64/cyphesis-dbgsym_1581855132.9983a829e_amd64.deb Size: 39766572 MD5sum: a8776a916ab1f78d987799b8c9adaa9a SHA1: 1ab1d9454bde4fe68c9ffdef97b768ff6b76b66b SHA256: efc29bffc554499bd11e1a4966b688c490054e77f2059dfa3a29192a4ef97c5b Section: debug Priority: optional Description: debug symbols for cyphesis Build-Ids: d422159aedb7ce5dbed89e3fc211a73f5841a2fa Package: cyphesis-deeds Source: cyphesis Version: 1581855132.9983a829e Architecture: all Maintainer: Erik Ogenvik Installed-Size: 711 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1581855132.9983a829e_all.deb Size: 56820 MD5sum: 3b842c1fee7fda2bd6b2f2c57bed3594 SHA1: 485d87e08856cede7b394b6fb674e8545009bf86 SHA256: ea452562fe7ea3b865333933786a13bbb50c455953845542ffb8009e2101447b Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1579882720.3572ef230 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 10176 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.88 (>= 2.88+dfsg), libc6 (>= 2.28), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblua5.1-0, libmercator-0.4-0, libogre-1.12.2, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.10), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1579882720.3572ef230_i386.deb Size: 2531536 MD5sum: 6f07b5054448d3920143283b3c16ea98 SHA1: d1a4d20ff68e1e90741f1cdeb707a97c9922ec06 SHA256: c12e0d7548243dd1657787c8bf9cd8c26dfe216aa9cc187a1c8b95b935f744c1 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1579882720.3572ef230 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9753 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.88 (>= 2.88+dfsg), libc6 (>= 2.27), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-1.12.2, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.10), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libvarconf-1.0-0, libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1579882720.3572ef230_amd64.deb Size: 2388472 MD5sum: 00f0bf0e42066312c42ba74738573fdc SHA1: 2a2b7a2f47983d4c7a89a77d45494c3c302468a5 SHA256: fc236eea35e3891f5a8c27aab5b0477d5af299ec2150f0a82d8d72e70d79ec29 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-dbgsym Source: ember Version: 1579882720.3572ef230 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 75954 Depends: ember (= 1579882720.3572ef230) Filename: ./i386/ember-dbgsym_1579882720.3572ef230_i386.deb Size: 75398072 MD5sum: 64db85f0ded53fadfd7cca4972491b2b SHA1: 06bd8abc9975de0d8f1e5c57ef5b5a96e403d7cf SHA256: 968b2f1038a690821ac6fde0c960fa7171065c997d7eedc13a5e51e645c24f1b Section: debug Priority: optional Description: debug symbols for ember Build-Ids: ecb6d74e1007d158312f5595b46e0314f5f58073 Package: ember-dbgsym Source: ember Version: 1579882720.3572ef230 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 78073 Depends: ember (= 1579882720.3572ef230) Filename: ./amd64/ember-dbgsym_1579882720.3572ef230_amd64.deb Size: 77240856 MD5sum: a00f4b6fe0bb2d0021828f3baa50a4bd SHA1: 23bd19047cd6281f82f5ef7d0cf17b6f2a129125 SHA256: 66241faee00c426385f5c4cd454a94eb9ffb59815cc1e08a04526accc0e226f5 Section: debug Priority: optional Description: debug symbols for ember Build-Ids: e34f2dff9e692fd847b7f586484e3a43630a927f Package: ember-media Version: 0.8.0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320846 Suggests: ember Filename: ./all/ember-media_0.8.0_all.deb Size: 126158164 MD5sum: 1fdcba71fa4d6da088f7a017ea57e4fe SHA1: c761cdbe040432cae00b732db05577a6f0b85c38 SHA256: 77db2167366e8c4b260592c3b58e0b53b325ad8b0d822267d8e23dc3bc09376e Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1578091151.a8db2eb Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 657 Depends: libbz2-1.0, libc6 (>= 2.7), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1578091151.a8db2eb_i386.deb Size: 139044 MD5sum: 30ab2826063e180db91995150c5514e3 SHA1: 060c478ed0997aff4e3c025eebc4c6664308178f SHA256: 290919ae48c0dccb59eed000220dacbbf6278ba3cdc91125c7b992cfab4d2c40 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1578091151.a8db2eb Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 667 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1578091151.a8db2eb_amd64.deb Size: 129428 MD5sum: e096b636ce5836b9de17fb1736b3ccea SHA1: ddf567a56c99d22dc1919397befb6a1b8168bd20 SHA256: 9fae585399e0ee2cb89482569dedc6eae7311432de4749f54855b43215495294 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1578091151.a8db2eb Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 3328 Depends: libatlas-cpp-0.7-0 (= 1578091151.a8db2eb) Filename: ./i386/libatlas-cpp-0.7-0-dbgsym_1578091151.a8db2eb_i386.deb Size: 3188740 MD5sum: 9db6bf7015a010031ab82952b6957e3b SHA1: 4b2400e0961e549e6cd09b1c45e75711a21d8d24 SHA256: 1db6d1cb215670fc26ea021230caa9758244b9332f691a6cd56257508e111632 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 05bfa62a7555c96bca8028a0178c1745db7792ae 433e4f26dae3378eae31e56ec9606702cf2e463e 6e0967ce255e80a4ac5cf5cbf0f422bc67acae9e 7d15a535a2ea7e5017125703f8d959806fb6087a ebffe7f05330ffe3e4d6ca1dcb8dbebfa10765c5 f8e8facfa31c9c02138dcb837cbed422b61a5516 Package: libatlas-cpp-0.7-0-dbgsym Source: atlas-cpp Version: 1578091151.a8db2eb Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3492 Depends: libatlas-cpp-0.7-0 (= 1578091151.a8db2eb) Filename: ./amd64/libatlas-cpp-0.7-0-dbgsym_1578091151.a8db2eb_amd64.deb Size: 3303000 MD5sum: c40a3c87423c698f09f40d2678b8d975 SHA1: 8705ed61c81be948e3166401d531127ecf1da5ab SHA256: b7bb919f9953a692f82788f3a300e481f4d2c0b0b2b586c9236f742df2042191 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libatlas-cpp-0.7-0 Build-Ids: 11cdcb0b15a5540f72845686a84f2fe01567cb1b 3f85f1a80609189ec9d1dad4b7a73432129f7d93 66329365af6eab1d4ede16433b07eb575378c02d 823be1d1c6c8c8797444f8bd1827a35e8511695f ab5ae4b07134aaf63265a2eb6255e75328490492 c1d54980a2be0dd448bd35a60ec4a4594c706ffc Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1578091151.a8db2eb Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 251 Depends: libatlas-cpp-0.7-0 (= 1578091151.a8db2eb), libatlas-cpp-0.7-tools (= 1578091151.a8db2eb), pkg-config Suggests: libatlas-cpp-doc (>= 1578091151.a8db2eb) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1578091151.a8db2eb_i386.deb Size: 30036 MD5sum: 43ed9c98e6c4023c19af444748bea209 SHA1: a27b0c063d3d71d86b0e1a4770bb09328f7c856c SHA256: 061f6a78e879b93e390c18abed27c9b149e31ab90c27ed7619c677bd6aa5d8f3 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1578091151.a8db2eb Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 251 Depends: libatlas-cpp-0.7-0 (= 1578091151.a8db2eb), libatlas-cpp-0.7-tools (= 1578091151.a8db2eb), pkg-config Suggests: libatlas-cpp-doc (>= 1578091151.a8db2eb) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1578091151.a8db2eb_amd64.deb Size: 30024 MD5sum: 080fe0de281907f1222ad253acfac211 SHA1: ee35adfd4fe9a229016955e7a09450ea56a61a92 SHA256: f6c60d51f3e571fee8b2caf3417ba82ca463e12d54cb8ab3aa098164cd62932a Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1578091151.a8db2eb Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 30 Depends: libatlas-cpp-0.7-0 (= 1578091151.a8db2eb), pkg-config, libc6 (>= 2.4), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1578091151.a8db2eb), libatlas-cpp-doc (>= 1578091151.a8db2eb) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1578091151.a8db2eb_i386.deb Size: 8464 MD5sum: ae2275b8117cdebf2e716d30c7b0b27e SHA1: 5278f6b299af120f4abd5fd5d8dc9e2e58e8c940 SHA256: cc115b842cb84dc2873e6778a2baeb75046889927b4d7c52c71b0b005f99a5d5 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1578091151.a8db2eb Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 31 Depends: libatlas-cpp-0.7-0 (= 1578091151.a8db2eb), pkg-config, libc6 (>= 2.14), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1578091151.a8db2eb), libatlas-cpp-doc (>= 1578091151.a8db2eb) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1578091151.a8db2eb_amd64.deb Size: 8164 MD5sum: 4ede1f376036f67b64c60438caccec18 SHA1: ba4e3790d4454c741d69504eace128a96fbb7ced SHA256: 77cc3262a3edb3cfc147516cf7330e6a48091e284876910ce15aade614e34176 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1578091151.a8db2eb Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 124 Depends: libatlas-cpp-0.7-tools (= 1578091151.a8db2eb) Filename: ./i386/libatlas-cpp-0.7-tools-dbgsym_1578091151.a8db2eb_i386.deb Size: 112708 MD5sum: 9f783ebb6c5ffd8d9c3f951768910584 SHA1: 376599485e18b0f19d764e1ba5367b94c628fdf2 SHA256: 11b009bb8fba9e2bdbbdcefcecb4906963276498cc6e1523f808b4120cefbd06 Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: a0f9994402babf2cbc4a804d96cd363e72784de7 Package: libatlas-cpp-0.7-tools-dbgsym Source: atlas-cpp Version: 1578091151.a8db2eb Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 130 Depends: libatlas-cpp-0.7-tools (= 1578091151.a8db2eb) Filename: ./amd64/libatlas-cpp-0.7-tools-dbgsym_1578091151.a8db2eb_amd64.deb Size: 116124 MD5sum: 14366ab661ac40d9e9c763f96f71ee24 SHA1: f394cb6813c661f3761ce8a8b93d17b8d116b3a9 SHA256: 01f9068505e1139e37a81f77f909b52e6abd10702b67b8e97a2d6dc66bccfd4d Section: debug Priority: optional Description: debug symbols for libatlas-cpp-0.7-tools Build-Ids: 7b698aec263e030bf6c1944eaee38dab1382dee9 Package: libatlas-cpp-doc Source: atlas-cpp Version: 1578091151.a8db2eb Architecture: all Maintainer: Erik Ogenvik Installed-Size: 24351 Suggests: libatlas-cpp-0.7-dev (>= 1578091151.a8db2eb) Filename: ./all/libatlas-cpp-doc_1578091151.a8db2eb_all.deb Size: 794064 MD5sum: c78942b7594e86eb9a04f11feb80a122 SHA1: 6596ed736019aceb7ceb59dcc6a9c8ac2e2571c9 SHA256: 8a5ecf3dd071267fe6dee9413b8ebca703d453b7db3f94b32eec198f9e269a38 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6742 Depends: libc6 (>= 2.29), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.0), liblua5.1-0, libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./i386/libcegui-mk2-0.8.7_0.8.7-wf1_i386.deb Size: 1325896 MD5sum: 92416f8a2b4d029cf1c059e0fa27215f SHA1: 13c680fdeb828ace8bd21dacd57c321f8d4b4881 SHA256: 04cd01db5f7f6a3a096f791ceff36124e2b468b78471161237468a07020e539c Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6700 Depends: libc6 (>= 2.29), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc-s1 (>= 3.0), liblua5.1-0, libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1304752 MD5sum: 8d4a39afb2cd2f7efb61186644670753 SHA1: 5b35ddf7afdd05d76427d91899e6a05b6e74a6ad SHA256: 1aa6b511fd954f0f2035af0de24a8c6881eee5636cfa21ec3eb790e5a5b67029 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 15234 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./i386/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_i386.deb Size: 14216780 MD5sum: 81930f0dbbb62a14f90129724949ce75 SHA1: 62ae7ff932b0bff52c45fa1a4591b16bd2f98a06 SHA256: e661cc216fe04c5fea10f09d731c1412d474af92bd63b8222d6fc87259dc5135 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 18fe470a1e42d42169a02733a446d9fd80822c68 3ee415da2d3dc665f46db6f91da4352d076cae32 8cdfd1b0ca18756646f7c6df57d10a3d617d46a0 c462f3bd9928c05fbc192a73e13b45bd393e71d8 edf65090336928ae047a8dc41c81eaa5da167ad7 ee2288daf0994604a0fc59783aace5bb27f0da6e ffb69451c93baf5e23d6ab1c981895c412fbc20c Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2415 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./i386/libcegui-mk2-dev_0.8.7-wf1_i386.deb Size: 262680 MD5sum: 16d7536862a647a6bb51c29ce8738e55 SHA1: 66112e038caa5accb91f72a9eb782c791a62b004 SHA256: 7316e2c39248408c25c7415fd500db78249082bd953b0b3469a2dd309c7e3243 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2415 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 262656 MD5sum: 4c596726aafb516d2ca3b31cbf6a9441 SHA1: bb6f8fd31751fb01b9d55fbb1d9d81fe7feef142 SHA256: be6eda929d9db7d965c4cccc1b9e4699c7dacad403b84194f0d26dd29ca20692 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281476 MD5sum: 51e85e8444fe7aeb7da6c90e630548e6 SHA1: d1c600a98e50b9fe1f38d2795f8b2c1fcea6b088 SHA256: 2439f3ce26ae51293ca39d4dd79004fcfcef4e107e0655d5b605b7feaf53d0de Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1579816374.5353c6a Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1098 Depends: libatlas-cpp-0.7-0, libboost-system1.67.0, libc6 (>= 2.28), libgcc-s1 (>= 7), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1579816374.5353c6a_i386.deb Size: 319528 MD5sum: dd24dc3fa8cda45b8f7c61b20c9a52cc SHA1: 7d4ebba64a1ade530e69cc46df6dc79f7b40ab13 SHA256: 073fe4a953d0ac05887cf2ae93d7578b58780ab5e73c7cbc694650a1409f3c9a Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1579816374.5353c6a Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 1075 Depends: libatlas-cpp-0.7-0, libboost-system1.67.0, libc6 (>= 2.14), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 9), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1579816374.5353c6a_amd64.deb Size: 290424 MD5sum: c55bd829817118c15926c32b4c987fd4 SHA1: f1edc29845c3027087e4dbe14aeaf127d3514854 SHA256: a6c8cdab6abe5c8496a3709d28eeb706b1ef38fbba577d6f1a7d35b59f0697cc Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0-dbgsym Source: eris Version: 1579816374.5353c6a Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8137 Depends: liberis-1.4-0 (= 1579816374.5353c6a) Filename: ./i386/liberis-1.4-0-dbgsym_1579816374.5353c6a_i386.deb Size: 8088412 MD5sum: 207e4bd1b41b274912b8f8a75bb1b365 SHA1: 1a5e23d668878ca4db7a0483459b12045409c065 SHA256: e4b1f6cf43ee74740583b40fda7f1ac666dcc04f12bcbdb3ef3f04195b5b59bf Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: e1f35bc2c34637cbb3f6cdcaa7a67c2d1bb537de Package: liberis-1.4-0-dbgsym Source: eris Version: 1579816374.5353c6a Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8447 Depends: liberis-1.4-0 (= 1579816374.5353c6a) Filename: ./amd64/liberis-1.4-0-dbgsym_1579816374.5353c6a_amd64.deb Size: 8365356 MD5sum: 8493229bc24d339f9673d72a39a57da5 SHA1: 1cd408163c7432f1a8b6cefe668257bc7113700b SHA256: d985c583537e75f8fbad2ddc5a62f52ace48528e6fba89e757a9741360409faf Section: debug Priority: optional Multi-Arch: same Description: debug symbols for liberis-1.4-0 Build-Ids: c2ad056d0c839686fd61e2db2d9a6dc6523ad4e3 Package: liberis-1.4-dev Source: eris Version: 1579816374.5353c6a Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 189 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1579816374.5353c6a), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1579816374.5353c6a_i386.deb Size: 40348 MD5sum: 5b67b8fbd99f2c3e24a49c6260457d4e SHA1: 38ed402b65031fb882818fdbc68311fa6bd1be52 SHA256: 83f5399300d9ef8cd1c61a666526baf98f51a3d8e347e58ff74309ed0a49c8f7 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1579816374.5353c6a Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 189 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1579816374.5353c6a), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1579816374.5353c6a_amd64.deb Size: 40356 MD5sum: 7aff3e403d4a18cf5515581b1ec33af0 SHA1: 9ab123df6a658b54ad6938ed0e1648e22ab83e0e SHA256: 083f45931e56b113a26b918b0e7ac9c4ae9b6ced29e915cb290be80dc12f2479 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1579816374.5353c6a Architecture: all Maintainer: Erik Ogenvik Installed-Size: 6147 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1579816374.5353c6a_all.deb Size: 391764 MD5sum: 175ffc44b6d7901f932c5c9445755ab7 SHA1: 805b4d3f21e4005607a8379b59f7926b5d4a7642 SHA256: e3c71c132d37ef4faaf64b8bfe8aed404be156b7b9191ec00cf6db982c08db6f Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1576614804.0f9428f Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 198 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1576614804.0f9428f_i386.deb Size: 58980 MD5sum: ad95d5dd53eededc028dea0ddbfb51fc SHA1: b6d5d41420c2a8a70891e5c5fa8459e1c609f31e SHA256: 5d64598411f774b6cfbafeaac99c3d515388d020951e68d10ec7c66ed9006802 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1576614804.0f9428f Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 203 Depends: libc6 (>= 2.27), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1576614804.0f9428f_amd64.deb Size: 54632 MD5sum: 4743e976d1f18d4e5583f874f473415e SHA1: 28a189e7a15b1bde77ec015a0802791c055d8830 SHA256: 9c2650c1c8208d4b69453de8fb471ed10df1b0d55e022877dad44c7a1fdcc133 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1576614804.0f9428f Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1041 Depends: libmercator-0.4-0 (= 1576614804.0f9428f) Filename: ./i386/libmercator-0.4-0-dbgsym_1576614804.0f9428f_i386.deb Size: 1013204 MD5sum: c7b840a92577bfbe959fd453b6825496 SHA1: c6368e192961da49da9765cc729eebb2ebb55c86 SHA256: abe4ebcf0b79c3d28e48c6b68f720b417069ef3411c673a83aee4f7bff396d9f Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: fecfc8338c7075c4e615796803072f743b2b9d12 Package: libmercator-0.4-0-dbgsym Source: mercator Version: 1576614804.0f9428f Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 1085 Depends: libmercator-0.4-0 (= 1576614804.0f9428f) Filename: ./amd64/libmercator-0.4-0-dbgsym_1576614804.0f9428f_amd64.deb Size: 1049856 MD5sum: 545dd56cc2182f22ef2f1fa9f85a019c SHA1: 95ac68c92808b543ceb308cbba71cc2eadd26a88 SHA256: 9efc30127dba6f69fd0a1b21c7ba7825d7b0d45689fe430db8c27a67aaea9caa Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libmercator-0.4-0 Build-Ids: bd8d1be8dccd3d5251a96be3ee26372e4b805193 Package: libmercator-0.4-dev Source: mercator Version: 1576614804.0f9428f Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 96 Depends: libmercator-0.4-0 (= 1576614804.0f9428f), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1576614804.0f9428f_i386.deb Size: 17052 MD5sum: eeb36b484313f6af803f0ba4877bcbb1 SHA1: 6dd92cf233b2cf1adde9d6dd67078928e2525288 SHA256: 0c6f9692a672e72f639737a98295dc750314fa1f65d1f8b11562460f8b5f4e74 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1576614804.0f9428f Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 96 Depends: libmercator-0.4-0 (= 1576614804.0f9428f), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1576614804.0f9428f_amd64.deb Size: 17056 MD5sum: d90f348e180a5f57ad0b12de914a6388 SHA1: 5512cd483525b9cfad7ba7c5a798bcbe225059d4 SHA256: 23c4c35f49a7a8f0d44092a63dfd2b8ea2131b917854a46642f8e846e2a55e3f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1576614804.0f9428f Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3834 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1576614804.0f9428f_all.deb Size: 236748 MD5sum: a6ea20281b355ea596ed74fe629f84e4 SHA1: e87a6f5b2fd169da7fabf9476c535eb02575b075 SHA256: b07bfea8f41bcb989eefbf596e9cc473cd84d63273cddb22aca87b8f88a6e0f5 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-1.12-dev Source: ogre-1.12 Version: 1.12.2-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 25944 Depends: libogre-1.12.2 (= 1.12.2-wf1) Suggests: ogre-1.12-doc Conflicts: libogre-1.8-dev (<< 1.12.2), libogre-dev (<< 1.12.2) Filename: ./i386/libogre-1.12-dev_1.12.2-wf1_i386.deb Size: 3771196 MD5sum: 89ffaa2a32b3b02fdf26e4728c353610 SHA1: 58f5f851eea9733f152e089d02b209df71cda7dc SHA256: cf1a8efacba36549babbedd4a622dad70555e35a13dc1483f79db39bb524baed Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.12-dev Source: ogre-1.12 Version: 1.12.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 33598 Depends: libogre-1.12.2 (= 1.12.2-wf1) Suggests: ogre-1.12-doc Conflicts: libogre-1.8-dev (<< 1.12.2), libogre-dev (<< 1.12.2) Filename: ./amd64/libogre-1.12-dev_1.12.2-wf1_amd64.deb Size: 4011732 MD5sum: 36a029351db9d127eb31d4f25adc16a4 SHA1: 12fc0ce4edefecbd8ede8d29b723534be35bb915 SHA256: 509ca355e190194764cb51acc5531ddf3df99e8092903c3c03719d3094c6a370 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.12.2 Source: ogre-1.12 Version: 1.12.2-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 211882 Depends: libc6 (>= 2.27), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 4.2), libgl1, libpugixml1v5 (>= 1.6), libstdc++6 (>= 9), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.2.0) Filename: ./i386/libogre-1.12.2_1.12.2-wf1_i386.deb Size: 23226244 MD5sum: a2c4601f34ba60b4dd0cbcf5fd874f21 SHA1: 5a518ecac97680ad1106ac83c534159ada949922 SHA256: 94034484b1c700db3dd80c1ba13316b0b6607c7e1c6bb0e1632d1ceea8657af0 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.12.2 Source: ogre-1.12 Version: 1.12.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 212194 Depends: libc6 (>= 2.27), libfreeimage3 (>= 3.18.0+ds2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 3.0), libgl1, libpugixml1v5 (>= 1.6), libstdc++6 (>= 9), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-1.12.2_1.12.2-wf1_amd64.deb Size: 23080940 MD5sum: da9546362c175fb571290fce50913b40 SHA1: fe0df3201410645312a960df23c990934d32437d SHA256: 02b8cedc49f25c3fdd98ab9d9ed087f8d8d3ef44a8a936d8d068d3299bd0b994 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.12.2-dbg Source: ogre-1.12 Version: 1.12.2-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 115690 Depends: libogre-1.12.2 (= 1.12.2-wf1) Filename: ./i386/libogre-1.12.2-dbg_1.12.2-wf1_i386.deb Size: 114485932 MD5sum: aa52e08ea2f9344daa5223ecb273f63f SHA1: 07d8a9d139bc550906decb7855a2ea0c9fe7b733 SHA256: 78c714615beac7c2f6226c58b711539046c9940ac4bc5ef2eab4ffe1e245bd6e Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1576614834.ae07a67 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 155 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1576614834.ae07a67_amd64.deb Size: 37844 MD5sum: ad2d3ba8cdb553ae1048c0a60d1b9ebe SHA1: e77a766b4d8929e9e6752c0114cc5b3d2140f456 SHA256: 7c28adf435b06dcf7577c3e7fe49fceb9d37b77d115ba141e3c7563de34086b0 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1576614834.ae07a67 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 437 Depends: libvarconf-1.0-0 (= 1576614834.ae07a67) Filename: ./i386/libvarconf-1.0-0-dbgsym_1576614834.ae07a67_i386.deb Size: 412312 MD5sum: 1ea7b4e9c6588709527d509195d3edb8 SHA1: 7778cc13f50466ba9edfddd39e55a172a406a965 SHA256: b48e8f04e5a5ec76954edf25a30fb7db53f0cc14175d30f57b809415c41cc275 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: 6ec32732d583067d70d2d8b49e629e40f41afe2f Package: libvarconf-1.0-0-dbgsym Source: varconf Version: 1576614834.ae07a67 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 459 Depends: libvarconf-1.0-0 (= 1576614834.ae07a67) Filename: ./amd64/libvarconf-1.0-0-dbgsym_1576614834.ae07a67_amd64.deb Size: 428776 MD5sum: 7579d1a1f256a0baadfabc764d0225bd SHA1: 4bba1a16f887f45e95d763be5771101b0774d879 SHA256: 3ace776a47f3976c6bbc75061ee67820a5ea9a971e3b46a6f55a2dd84e605ba6 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libvarconf-1.0-0 Build-Ids: 1a567339f340a4ca8d10b7580058fb46a12c2344 Package: libvarconf-1.0-dev Source: varconf Version: 1576614834.ae07a67 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 53 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1576614834.ae07a67) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1576614834.ae07a67_i386.deb Size: 8300 MD5sum: 5d9249cbab7cfd9930f5a34536ab3640 SHA1: ad96e6a2ae6481f4760aadbaf6bb2ac9ef9257e4 SHA256: 95b3f0afd51dfa0942e3232ab412e9aa65689af976a24145adfa0ddadbc43742 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1576614834.ae07a67 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 53 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1576614834.ae07a67) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1576614834.ae07a67_amd64.deb Size: 8308 MD5sum: cc16e4796971edfecdf8dd2474637f52 SHA1: 056f9b59b13bc07b626234681b508ade4e3b27d4 SHA256: b30e408efa7816c1fce970a2978a1888ff4eeec77f0190dd579a38f793759055 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1576614834.ae07a67 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1552 Suggests: libvarconf-1.0-dev (>= 1576614834.ae07a67) Filename: ./all/libvarconf-doc_1576614834.ae07a67_all.deb Size: 135324 MD5sum: 6e79dcc61e8112f08ceb0d46b6ae4d9f SHA1: 1c5bab612db728440cb14b0fdf12e00f16356cdc SHA256: 6373ea5d168889d4fb3a57c790c88c7a695bfea60f859e471ce63c3d60527aba Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1577550313.ad93482 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 406 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1577550313.ad93482_i386.deb Size: 118112 MD5sum: dd9f2c19119284fdb423b36940e02466 SHA1: fb92ccef9a3df69a51e28b8bed177c63bbd459d9 SHA256: 47985792f7703c59f387b97d764587c70fc5e566a25bf26ee020c69139a62a47 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1577550313.ad93482 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 367 Depends: libc6 (>= 2.29), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1577550313.ad93482_amd64.deb Size: 102024 MD5sum: 0eec9277375fd5601a2882acf110b23b SHA1: 55cbefb5412744f58cc76bb050426c9967a2d47d SHA256: d0e2faf9fbbae8cf12bc6264b739301d58835112dc2e32f60f7a3eec56633e63 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1577550313.ad93482 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 851 Depends: libwfmath-1.0-0 (= 1577550313.ad93482) Filename: ./i386/libwfmath-1.0-0-dbgsym_1577550313.ad93482_i386.deb Size: 797680 MD5sum: 4918384cd27b81477ec303bf531a033c SHA1: 38943d84cb06ef7d6714e975eeeb45e680c875ac SHA256: c593a0e47d97115f0337f6ffae9b96b158459f2da3e034643bd0a856b61b04cf Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: 5a0ed9c7d7a9cfb9e7cd1da23091cba38a411c42 Package: libwfmath-1.0-0-dbgsym Source: wfmath Version: 1577550313.ad93482 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 931 Depends: libwfmath-1.0-0 (= 1577550313.ad93482) Filename: ./amd64/libwfmath-1.0-0-dbgsym_1577550313.ad93482_amd64.deb Size: 867748 MD5sum: de8e936c4bcefc498fdae2368e73260c SHA1: 88156124e8011f1664dcad9980f776817f92b22b SHA256: 136f3401cd3ea0c98e858818c832243aeff7f13982538a1dc2f37a18be79282b Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfmath-1.0-0 Build-Ids: 0fca7900293e5d44ea6fead2598f13c85bce492a Package: libwfmath-1.0-dev Source: wfmath Version: 1577550313.ad93482 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 277 Depends: libwfmath-1.0-0 (= 1577550313.ad93482), pkg-config Suggests: libwfmath-doc (>= 1577550313.ad93482) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1577550313.ad93482_i386.deb Size: 40856 MD5sum: 8fbacef36634d24dec43b68734064a46 SHA1: 4bd4e6f19cef415f3a7cd7b374850a0dad854b7a SHA256: 4cc7026dddb73030a5f8c2e0c66a612011eabfaf8b2a673799fb19f0bbb5d898 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1577550313.ad93482 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 277 Depends: libwfmath-1.0-0 (= 1577550313.ad93482), pkg-config Suggests: libwfmath-doc (>= 1577550313.ad93482) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1577550313.ad93482_amd64.deb Size: 40864 MD5sum: 6b1a929c78a26030ea93f101e67db786 SHA1: 6a07ceacd90f43aa39dc9b44ce18cdf14de63c2d SHA256: e600d5f903a32810394195ec214f2d799a8a62a15f34808c475c067c2dd8e6d9 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1577550313.ad93482 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5731 Suggests: libwfmath-1.0-dev (>= 1577550313.ad93482) Filename: ./all/libwfmath-doc_1577550313.ad93482_all.deb Size: 346416 MD5sum: 1a239679e5ea5ca345cec5cbc186872a SHA1: 9ef149e3b84a281f60642433fd255265aecded76 SHA256: de0fb7f55f5ccc3c519e5d55af1b009e3476a3017c8111d443ad6e9b6c627d69 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1575971590.7e14386 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libc6 (>= 2.7), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1575971590.7e14386_i386.deb Size: 59072 MD5sum: f81ad709ba43085f5df62e783c33ea5f SHA1: 8132a58c984931cee570e351c1b4837cd5ee3a9c SHA256: 54348bdffbcd398a19c3f1963babf456792c190326b11bbd8eda38e4e8745a33 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1575971590.7e14386 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1575971590.7e14386_amd64.deb Size: 53276 MD5sum: e2f3684e907c1675b7ce212e1068a344 SHA1: 99b6c2540a5c88272f1f121e9c157d461f811c86 SHA256: 996d5fd9d54d865b8f1731568e07b4f20488efe1863fb51509e7d9cd5ddcf1db Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1575971590.7e14386 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 740 Depends: libwfut-0.2-0 (= 1575971590.7e14386) Filename: ./i386/libwfut-0.2-0-dbgsym_1575971590.7e14386_i386.deb Size: 713488 MD5sum: e5c69d1c5afc83ac856e18440d068df9 SHA1: 13086348c301491343d8a213a66c03bec0ae38ca SHA256: c5c8fa9832f8b82f4fc9465ee10485e206bcf95ecd4cf59da69a191de142805d Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: 0424938de4fb208826e15af041e448d2c25ab8ff Package: libwfut-0.2-0-dbgsym Source: libwfut Version: 1575971590.7e14386 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 779 Depends: libwfut-0.2-0 (= 1575971590.7e14386) Filename: ./amd64/libwfut-0.2-0-dbgsym_1575971590.7e14386_amd64.deb Size: 745476 MD5sum: 00d07a539f98495500f53403df2df1dd SHA1: bbb10e0742616b5362b86970943bf467efa4a8d5 SHA256: d437827779539beae2c63fe5ede35d31b8188efa1cd562fae84d7c0365119c24 Section: debug Priority: optional Multi-Arch: same Description: debug symbols for libwfut-0.2-0 Build-Ids: a85fe340d705299a54302219211e1c4aefe684b4 Package: libwfut-0.2-dev Source: libwfut Version: 1575971590.7e14386 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1575971590.7e14386) Filename: ./i386/libwfut-0.2-dev_1575971590.7e14386_i386.deb Size: 8436 MD5sum: 1d6cebad0fc5f6b09640905b3440e16d SHA1: 2939110e2dbb3ec948c8f971c9a18aefd7daff67 SHA256: 3a367bcb8d470cd971309f9bcd18cb5848fa09122374b51abe4749381a2fa8cd Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1575971590.7e14386 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1575971590.7e14386) Filename: ./amd64/libwfut-0.2-dev_1575971590.7e14386_amd64.deb Size: 8432 MD5sum: cebae5627db312630681183bdf3706c2 SHA1: c80dbcebf0ccd8a1ce9afe2d62a80cb5cee6f388 SHA256: e14b78e2a01e7b4ba3d4452499f48bb355a3b4cdb80c370b6297f96fc7407fc4 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1575971590.7e14386 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1112 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1575971590.7e14386_all.deb Size: 127808 MD5sum: ddc0c853ea0df18fb7e9b8d8de190a77 SHA1: a86dcb14222fb5067e70aa4067af0d8485175c0c SHA256: 6aadbb72d67f52e1a02fd802ea1b871480e7414da817ac0a02cf2d7d4800837e Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-1.12-doc Source: ogre-1.12 Version: 1.12.2-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 142691 Filename: ./all/ogre-1.12-doc_1.12.2-wf1_all.deb Size: 25556496 MD5sum: 777f72115b5f749eedb7c51cbba9ef9d SHA1: 3b430eae389d45b20a1d2e623c0e345426f071f2 SHA256: ae004bb017c9859a1e7830436bbf8048fa3810a7c1c59f2a3b7d7e221d77851f Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.12-tools Source: ogre-1.12 Version: 1.12.2-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 524 Depends: libc6 (>= 2.4), libgcc-s1 (>= 3.0), libogre-1.12.2, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.12.2), ogre-tools (<< 1.12.2) Filename: ./i386/ogre-1.12-tools_1.12.2-wf1_i386.deb Size: 180160 MD5sum: ce6f6d7716aea38ce4607fafea964bc5 SHA1: 5299a9df365ef82e6b2d5540ed7b7cc2054ffff5 SHA256: 16c94a8b9091230ff9dca8117cf1d663e059b3ebbd33bc6196da1854718d7eee Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.12-tools Source: ogre-1.12 Version: 1.12.2-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 519 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.0), libogre-1.12.2, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.12.2), ogre-tools (<< 1.12.2) Filename: ./amd64/ogre-1.12-tools_1.12.2-wf1_amd64.deb Size: 174296 MD5sum: ad47811e2487ba754bf5040e3476de26 SHA1: bd0f4c193a82ae7747150cd17fb5b5b7efcbc6d8 SHA256: f686ce3f18f01bce1b6b59b63df0895a8dd6f0b2152bc0aff32a896ba9478ad5 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.12-tools-dbgsym Source: ogre-1.12 Version: 1.12.2-wf1 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 3078 Depends: ogre-1.12-tools (= 1.12.2-wf1) Filename: ./i386/ogre-1.12-tools-dbgsym_1.12.2-wf1_i386.deb Size: 3009952 MD5sum: 25a0d2ff33b34de7f53e33a9dfc3783c SHA1: 1df9de45d06573816f252b98d37ad2b0be1d7f35 SHA256: d9dbdf023a922e335b88471cfbf49417f3a72d2d9df888339b9eedd1818442eb Section: debug Priority: optional Description: debug symbols for ogre-1.12-tools Build-Ids: 526fe9448b553d979fafeee940a40a46adc1f6b1 a3c244234dc7279c4f1e93743f06ddb33b24255e f4ee00a4c7f58e2803032fa1b417972d167bb26b Package: ogre-1.12-tools-dbgsym Source: ogre-1.12 Version: 1.12.2-wf1 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 3188 Depends: ogre-1.12-tools (= 1.12.2-wf1) Filename: ./amd64/ogre-1.12-tools-dbgsym_1.12.2-wf1_amd64.deb Size: 3097436 MD5sum: 7cdfc23938b606ba51df9c3a641c2b43 SHA1: 9bd7b873460f5ef117ae28c24384e72320d7d8f8 SHA256: a196ec4c4b9cc69b3d800f233617c2555d0fb17c00586ca04f1210b635740ca6 Section: debug Priority: optional Description: debug symbols for ogre-1.12-tools Build-Ids: 59f1eb1675711953b55b02bf58e5b1798d8f7bf2 8ae169461baeb05c10df2ec224a18c7d1d7babb3 f67a334ae4c6e5ab7a9be66b5cdfefd652886557 Package: wfut Source: libwfut Version: 1575971590.7e14386 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 53 Depends: libc6 (>= 2.4), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1575971590.7e14386) Filename: ./i386/wfut_1575971590.7e14386_i386.deb Size: 15608 MD5sum: 4231c317c4a41888deba490ae3b66978 SHA1: 24c1e6c7408c834735ef52277fcfaddcc0e24c67 SHA256: 2b4b2ff67e6cd8c546d4c10d8abf6667be70c120d58502ae86cd54574c771d54 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1575971590.7e14386 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libc6 (>= 2.14), libgcc-s1 (>= 3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1575971590.7e14386) Filename: ./amd64/wfut_1575971590.7e14386_amd64.deb Size: 15288 MD5sum: 0740da65cb3a0220921e1fa316229a01 SHA1: 56be500b7c1ad1f8c46560cccee5851003f53394 SHA256: bb5dcad559f69ddfa76819b802a3de390d1db3e2bc7974dcc39a6c4fef77f56c Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut-dbgsym Source: libwfut Version: 1575971590.7e14386 Auto-Built-Package: debug-symbols Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 187 Depends: wfut (= 1575971590.7e14386) Filename: ./i386/wfut-dbgsym_1575971590.7e14386_i386.deb Size: 171892 MD5sum: d856f06199d4f7f9ee2a8b25401c5f38 SHA1: 76a2f0de74bde15eaa3e8c4daa5244dca0ea5801 SHA256: fada238111b44f20417a363f63e79f331e9e65d4cd1ca30f4940c40eb05b8e8e Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: dd52bcb99ac8a915289b06b05ac59bac8ed4a91a Package: wfut-dbgsym Source: libwfut Version: 1575971590.7e14386 Auto-Built-Package: debug-symbols Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 196 Depends: wfut (= 1575971590.7e14386) Filename: ./amd64/wfut-dbgsym_1575971590.7e14386_amd64.deb Size: 178220 MD5sum: 1b4bfbb82bf10734860595e1ee2538a5 SHA1: 3736cd3338b53787d723fae37ffd396072121c6d SHA256: 0b6d839997dffc1f70055f820b23f2d50e7c07ee8db6f07f9fe9ba69958f03e9 Section: debug Priority: optional Description: debug symbols for wfut Build-Ids: 66296cba52a0ca9403b3bd225f2d37602d5f83b0 Package: worldforge-worlds Version: 1578182108.bfe560b Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2693 Suggests: cyphesis Filename: ./all/worldforge-worlds_1578182108.bfe560b_all.deb Size: 93836 MD5sum: d3a2787c3a4370ceb3c86961ce9934f4 SHA1: 42fcf55ec65fbc0f1f5dbb4d9bf63e7fbae76255 SHA256: 241b9cd8dacda4d8ecec98200e83ce5f5d7d6ea84794875165d251fc1e87762d Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.