-- FINISHED FEATURES AVAILABLE FOR NEXT RELEASE 34
Changed fonts to use textures (all fonts are AA and faster)
Much better button and scroll bar support
All in game windows graphics changed to be "nicer"
Shot angle etc. moved into new player dialog so it is always visible.
Speach bubble visible for humans as well as computer AIs.
Multiple moving cloud layers
Clouds don't look funny when looking up
Explosions have smoke particles + trails
Explosions have debris thrown around
Added small tank HUD to supliment tank info dialog
Parachutes + shields + weapons moved into the same menu option
Added window menu options that contains all windows (cannot lower + raise windows using keys anymore)
Player names above tanks scale with distance and are eclipsed by landscape
New landscapes can be configured via XML resource file 
3 different landscapes added
Added new start GUIs that make games easier to start
Nukes create more smoke (a lot more smoke!)
Score (rankings) dialog shown between each round

Config files are now XML based
Options now read from XML file and not stored in the registry
Server can be given a file with the options in it rather that specifing all on command line
Server can only have a set number of log lines before wrapping
Arms level added so larger weapons can be limited
Tank explode in random manner
Computer AIs say things when killed
Can specify tank model on the command line (for ASE)
Batteries added to recharge life.
Actions and physics can be used in engine when not firing (for effects).
Polish tank talk files added by Dominik Czaplicki (thanks)
Some great new tank models added by Cameron Smith (thanks)
It now makes a sound when it is the new players turn
Players that are not ready for their turn do not hold up multiplayer games
Server automatically kicks clients that do not respond for set timeout
Reduced network syncronisations need for each game
Server also runs the physics and is the master
Players can join the game at any point (at the start of each shot).
Server side bots added
Server browser integrated into (and included with) the game
Server can send private messages
Server logging added
Unqiue user id added - should allow game stats from the server
Tanks can move (after about 100 user requests for it).
Fuel added to accessories.
Random tank model option available from tank screen.
Napalm added to accessories.
Leapfrog added to accessories.
Sand Hogs added to accessories.
Diggers added to accessories.
Server can automatically kick idle players

XML parser added
Changed all paths to be in unix style
Merged in and converted all source to use SDL
Changed window so it cannot be resized (for SDL, http://www.libsdl.org/pipermail/sdl/2002-June/046237.html)
Added to code to set SDL window icon
Gamma fixed (only changes now when game actualy started, for SDL)
All network code reworked to be cross platform.
Server converted to SDL and unix
Server and client will now work on Windows and Unix platforms (Solaris, Linux etc.)
Network code multi-threaded (coms send/receive only)
Moved client and server code into one binary
Start GUIs are cross platform and use the wxWindows library
ODE (Dynamic Rigid Body Physics Engine) used as physics engine.
Changed source code to be under GPL licensing

Fixed: Shot camera only follows own shots
Fixed: Can delete tanks (due to player leaving) when others still have references to it
Fixed: text can still go outside message boxes (in some boxes)
Fixed: Sync errors between clients
Fixed: Falling through landscape bug
Fixed: Ragged edges to water on some geForce4 cards
Fixed: Tank prints death message more than 1x
Fixed: Explosions very dark
Fixed: White outlined box around lens flares
Fixed: Tank movement sound plays and does not stop until next human move
Fixed: Wav files in unsupported formats
Fixed: Cannot see tank when it is under water

-- Bugs in current development release
Dvorak keyboard support is broken
The server can start multiple times on the same port!
Solaris client cannot choose weapons (Ok button does not work)

-- Server Stuff
Provide remote access to server (web server)
Individual users stats (should be available now)
non-simultaneous multiplayer allowing more than one person from one client
master stats reporting site?
ability to tell if the server is up or down remotely without using ASE
Add password
ability to adjust server options on the fly, so the next match will have the new options
change weapons radius, damage, cost either on the fly or from a config file? (that might confuse network though)
ability to set higher average base height for land. If I get shot near the water, I basically just end up underwater
option to delay availibility for weapons (say till round 3)
Ban players 
Stats
Loadable maps?

-- Client Stuff
private messages
In local mode when it's the next person's turn, re-center the view to where they last had it, and display who's turn it is on the screen.
ability to re center view around other tanks
keep track of money after you leave the server
keep track of views 
Make a count down sound when timer runs out.

-- Other Stuff
Save game
Configurable camera views using ctrl-2 etc...
Towers can't move
More weapons, always more weapons
rollers.
lasers
plasma blast
different hp / weapons capabilities for different tanks?
guidance systems
fire control
lazy boy

-- Game Play
teams
auto balance teams
free market
communism

# i don't think this is possible - Dave
# real-time mode - everyone shoots as fast as they can?

-- Graphics Stuff
anti-gravity dirt (doesn't fall) Needed for cavern environment 
New animations for weapons
New landscape surrounds, desert etc...
Clouds
lightning
Trees,
Water has waves as appose to ripples
keyboard option cycle turning player names and indicators on or off.  States should be ( all on,  indicators on, all off)
Napalm scorches ground
