| _addLight(Light *lt) | Ogre::SDLRenderSystem | [virtual] |
| _beginFrame(void) | Ogre::SDLRenderSystem | [virtual] |
| _beginGeometryCount(void) | Ogre::RenderSystem | [virtual] |
| _disableTextureUnit(int texUnit) | Ogre::RenderSystem | [virtual] |
| _endFrame(void) | Ogre::SDLRenderSystem | [virtual] |
| _getCullingMode(void) | Ogre::RenderSystem | [virtual] |
| _getFaceCount(void) | Ogre::RenderSystem | [virtual] |
| _getNumTextureUnits(void) | Ogre::SDLRenderSystem | [virtual] |
| _getNumVertexBlendMatrices(void) | Ogre::RenderSystem | [virtual] |
| _getVertexCount(void) | Ogre::RenderSystem | [virtual] |
| _getViewport(void) | Ogre::RenderSystem | [virtual] |
| _isVertexBlendSupported(void) | Ogre::RenderSystem | [virtual] |
| _makeProjectionMatrix(Real fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest) | Ogre::SDLRenderSystem | [virtual] |
| _modifyLight(Light *lt) | Ogre::SDLRenderSystem | [virtual] |
| _popRenderState(void) | Ogre::SDLRenderSystem | [virtual] |
| _pushRenderState(void) | Ogre::SDLRenderSystem | [virtual] |
| _removeAllLights(void) | Ogre::SDLRenderSystem | [virtual] |
| _removeLight(Light *lt) | Ogre::SDLRenderSystem | [virtual] |
| _render(RenderOperation &op) | Ogre::SDLRenderSystem | [virtual] |
| _setAlphaRejectSettings(CompareFunction func, unsigned char value) | Ogre::SDLRenderSystem | [virtual] |
| _setCullingMode(CullingMode mode) | Ogre::SDLRenderSystem | [virtual] |
| _setDepthBias(ushort bias) | Ogre::SDLRenderSystem | [virtual] |
| _setDepthBufferCheckEnabled(bool enabled=true) | Ogre::SDLRenderSystem | [virtual] |
| _setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL) | Ogre::SDLRenderSystem | [virtual] |
| _setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) | Ogre::SDLRenderSystem | [virtual] |
| _setDepthBufferWriteEnabled(bool enabled=true) | Ogre::SDLRenderSystem | [virtual] |
| _setFog(FogMode mode, ColourValue colour, Real density, Real start, Real end) | Ogre::SDLRenderSystem | [virtual] |
| _setProjectionMatrix(const Matrix4 &m) | Ogre::SDLRenderSystem | [virtual] |
| _setRasterisationMode(SceneDetailLevel level) | Ogre::SDLRenderSystem | [virtual] |
| _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor) | Ogre::SDLRenderSystem | [virtual] |
| _setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess) | Ogre::SDLRenderSystem | [virtual] |
| _setTexture(int unit, bool enabled, const String &texname) | Ogre::SDLRenderSystem | [virtual] |
| _setTextureAddressingMode(int stage, Material::TextureLayer::TextureAddressingMode tam) | Ogre::SDLRenderSystem | [virtual] |
| _setTextureBlendMode(int stage, const LayerBlendModeEx &bm) | Ogre::SDLRenderSystem | [virtual] |
| _setTextureCoordCalculation(int stage, TexCoordCalcMethod m) | Ogre::SDLRenderSystem | [virtual] |
| _setTextureCoordSet(int stage, int index) | Ogre::SDLRenderSystem | [virtual] |
| _setTextureMatrix(int stage, const Matrix4 &xform) | Ogre::SDLRenderSystem | [virtual] |
| _setTextureUnitSettings(int texUnit, Material::TextureLayer &tl) | Ogre::RenderSystem | [virtual] |
| _setViewMatrix(const Matrix4 &m) | Ogre::SDLRenderSystem | [virtual] |
| _setViewport(Viewport *vp) | Ogre::SDLRenderSystem | [virtual] |
| _setWorldMatrices(const Matrix4 *m, unsigned short count) | Ogre::RenderSystem | [virtual] |
| _setWorldMatrix(const Matrix4 &m) | Ogre::SDLRenderSystem | [virtual] |
| addFrameListener(FrameListener *newListener) | Ogre::RenderSystem | [virtual] |
| attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem | [virtual] |
| convertColourValue(const ColourValue &colour, unsigned long *pDest) | Ogre::SDLRenderSystem | [virtual] |
| convertCompareFunction(CompareFunction func) | Ogre::SDLRenderSystem | [private] |
| convertStencilOp(StencilOperation op) | Ogre::SDLRenderSystem | [private] |
| createRenderTexture(const String &name, int width, int height) | Ogre::SDLRenderSystem | [virtual] |
| createRenderWindow(const String &name, int width, int height, int colourDepth, bool fullScreen, int left=0, int top=0, bool depthBuffer=true, RenderWindow *parentWindowHandle=0) | Ogre::SDLRenderSystem | [virtual] |
| destroyRenderWindow(RenderWindow *pWin) | Ogre::SDLRenderSystem | |
| detachRenderTarget(const String &name) | Ogre::RenderSystem | [virtual] |
| fireFrameEnded(FrameEvent &evt) | Ogre::RenderSystem | [protected] |
| fireFrameStarted(FrameEvent &evt) | Ogre::RenderSystem | [protected] |
| getBlendMode(SceneBlendFactor ogreBlend) | Ogre::SDLRenderSystem | [private] |
| getConfigOptions(void) | Ogre::SDLRenderSystem | [virtual] |
| getErrorDescription(long errorNumber) | Ogre::SDLRenderSystem | [virtual] |
| getName(void) const | Ogre::SDLRenderSystem | [virtual] |
| getRenderTarget(const String &name) | Ogre::RenderSystem | [virtual] |
| getStencilBufferBitDepth(void) | Ogre::SDLRenderSystem | [virtual] |
| getWaitForVerticalBlank(void) | Ogre::RenderSystem | |
| hasHardwareStencil(void) | Ogre::SDLRenderSystem | [virtual] |
| initConfigOptions(void) | Ogre::SDLRenderSystem | [private] |
| initialise(bool autoCreateWindow) | Ogre::SDLRenderSystem | [virtual] |
| initInputDevices(void) | Ogre::SDLRenderSystem | [private] |
| mActiveRenderTarget | Ogre::RenderSystem | [protected] |
| mActiveViewport | Ogre::RenderSystem | [protected] |
| makeGLMatrix(GLfloat gl_matrix[16], const Matrix4 &m) | Ogre::SDLRenderSystem | [private] |
| mCullingMode | Ogre::RenderSystem | [protected] |
| mDepthWrite | Ogre::SDLRenderSystem | [private] |
| mFaceCount | Ogre::RenderSystem | [protected] |
| mFrameListeners | Ogre::RenderSystem | [protected] |
| mLights | Ogre::SDLRenderSystem | [private] |
| mOptions | Ogre::RenderSystem | [protected] |
| mPrioritisedRenderTargets | Ogre::RenderSystem | [protected] |
| mRenderTargets | Ogre::RenderSystem | [protected] |
| mStencilFail | Ogre::SDLRenderSystem | [private] |
| mStencilFunc | Ogre::SDLRenderSystem | [private] |
| mStencilMask | Ogre::SDLRenderSystem | [private] |
| mStencilPass | Ogre::SDLRenderSystem | [private] |
| mStencilRef | Ogre::SDLRenderSystem | [private] |
| mStencilZFail | Ogre::SDLRenderSystem | [private] |
| mStopRendering | Ogre::SDLRenderSystem | [private] |
| mTempNormalBlendBuffer | Ogre::RenderSystem | [protected] |
| mTempVertexBlendBuffer | Ogre::RenderSystem | [protected] |
| mTextureCoordIndex | Ogre::SDLRenderSystem | [private] |
| mTextureManager | Ogre::RenderSystem | [protected] |
| mTextureMatrix | Ogre::SDLRenderSystem | [private] |
| mTextureUnits | Ogre::RenderSystem | [protected] |
| mVertexCount | Ogre::RenderSystem | [protected] |
| mVideoModes | Ogre::SDLRenderSystem | [private] |
| mViewMatrix | Ogre::SDLRenderSystem | [private] |
| mVSync | Ogre::RenderSystem | [protected] |
| mWorldMatrices | Ogre::RenderSystem | [protected] |
| mWorldMatrix | Ogre::SDLRenderSystem | [private] |
| processInputDevices(void) | Ogre::SDLRenderSystem | [private] |
| reinitialise(void) | Ogre::SDLRenderSystem | [virtual] |
| removeFrameListener(FrameListener *oldListener) | Ogre::RenderSystem | [virtual] |
| RenderSystem() | Ogre::RenderSystem | |
| SDLRenderSystem() | Ogre::SDLRenderSystem | |
| setAmbientLight(float r, float g, float b) | Ogre::SDLRenderSystem | [virtual] |
| setConfigOption(const String &name, const String &value) | Ogre::SDLRenderSystem | [virtual] |
| setGLLight(int index, Light *lt) | Ogre::SDLRenderSystem | [private] |
| setLightingEnabled(bool enabled) | Ogre::SDLRenderSystem | [virtual] |
| setLights() | Ogre::SDLRenderSystem | [private] |
| setShadingType(ShadeOptions so) | Ogre::SDLRenderSystem | [virtual] |
| setStencilBufferDepthFailOperation(StencilOperation op) | Ogre::SDLRenderSystem | [virtual] |
| setStencilBufferFailOperation(StencilOperation op) | Ogre::SDLRenderSystem | [virtual] |
| setStencilBufferFunction(CompareFunction func) | Ogre::SDLRenderSystem | [virtual] |
| setStencilBufferMask(ulong mask) | Ogre::SDLRenderSystem | [virtual] |
| setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, ulong refValue=0, ulong mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP) | Ogre::SDLRenderSystem | [virtual] |
| setStencilBufferPassOperation(StencilOperation op) | Ogre::SDLRenderSystem | [virtual] |
| setStencilBufferReferenceValue(ulong refValue) | Ogre::SDLRenderSystem | [virtual] |
| setStencilCheckEnabled(bool enabled) | Ogre::SDLRenderSystem | [virtual] |
| setTextureFiltering(TextureFilterOptions fo) | Ogre::SDLRenderSystem | [virtual] |
| setWaitForVerticalBlank(bool enabled) | Ogre::RenderSystem | |
| shutdown(void) | Ogre::SDLRenderSystem | [virtual] |
| softwareVertexBlend(RenderOperation &op, Matrix4 *pMatrices) | Ogre::RenderSystem | |
| startRendering(void) | Ogre::SDLRenderSystem | [virtual] |
| validateConfigOptions(void) | Ogre::SDLRenderSystem | [virtual] |
| ~RenderSystem() | Ogre::RenderSystem | [virtual] |
| ~SDLRenderSystem() | Ogre::SDLRenderSystem | |