| _addLight(Light *lt) | Ogre::D3D8RenderSystem | [virtual] |
| _beginFrame(void) | Ogre::D3D8RenderSystem | [virtual] |
| _beginGeometryCount(void) | Ogre::RenderSystem | [virtual] |
| _disableTextureUnit(int texUnit) | Ogre::RenderSystem | [virtual] |
| _endFrame(void) | Ogre::D3D8RenderSystem | [virtual] |
| _getCullingMode(void) | Ogre::RenderSystem | [virtual] |
| _getFaceCount(void) | Ogre::RenderSystem | [virtual] |
| _getNumTextureUnits(void) | Ogre::D3D8RenderSystem | [virtual] |
| _getNumVertexBlendMatrices(void) | Ogre::RenderSystem | [virtual] |
| _getVertexCount(void) | Ogre::RenderSystem | [virtual] |
| _getViewport(void) | Ogre::RenderSystem | [virtual] |
| _isVertexBlendSupported(void) | Ogre::RenderSystem | [virtual] |
| _makeProjectionMatrix(Real fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest) | Ogre::D3D8RenderSystem | [virtual] |
| _modifyLight(Light *lt) | Ogre::D3D8RenderSystem | [virtual] |
| _popRenderState(void) | Ogre::D3D8RenderSystem | [virtual] |
| _pushRenderState(void) | Ogre::D3D8RenderSystem | [virtual] |
| _removeAllLights(void) | Ogre::D3D8RenderSystem | [virtual] |
| _removeLight(Light *lt) | Ogre::D3D8RenderSystem | [virtual] |
| _render(RenderOperation &op) | Ogre::D3D8RenderSystem | [virtual] |
| _setAlphaRejectSettings(CompareFunction func, unsigned char value) | Ogre::D3D8RenderSystem | [virtual] |
| _setCullingMode(CullingMode mode) | Ogre::D3D8RenderSystem | [virtual] |
| _setDepthBias(ushort bias) | Ogre::D3D8RenderSystem | [virtual] |
| _setDepthBufferCheckEnabled(bool enabled=true) | Ogre::D3D8RenderSystem | [virtual] |
| _setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL) | Ogre::D3D8RenderSystem | [virtual] |
| _setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) | Ogre::D3D8RenderSystem | [virtual] |
| _setDepthBufferWriteEnabled(bool enabled=true) | Ogre::D3D8RenderSystem | [virtual] |
| _setFog(FogMode mode=FOG_NONE, ColourValue colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0) | Ogre::D3D8RenderSystem | [virtual] |
| _setProjectionMatrix(const Matrix4 &m) | Ogre::D3D8RenderSystem | [virtual] |
| _setRasterisationMode(SceneDetailLevel level) | Ogre::D3D8RenderSystem | [virtual] |
| _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor) | Ogre::D3D8RenderSystem | [virtual] |
| _setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess) | Ogre::D3D8RenderSystem | [virtual] |
| _setTexture(int unit, bool enabled, const String &texname) | Ogre::D3D8RenderSystem | [virtual] |
| _setTextureAddressingMode(int stage, Material::TextureLayer::TextureAddressingMode tam) | Ogre::D3D8RenderSystem | [virtual] |
| _setTextureBlendMode(int stage, const LayerBlendModeEx &bm) | Ogre::D3D8RenderSystem | [virtual] |
| _setTextureCoordCalculation(int stage, TexCoordCalcMethod m) | Ogre::D3D8RenderSystem | [virtual] |
| _setTextureCoordSet(int stage, int index) | Ogre::D3D8RenderSystem | [virtual] |
| _setTextureMatrix(int stage, const Matrix4 &xform) | Ogre::D3D8RenderSystem | [virtual] |
| _setTextureUnitSettings(int texUnit, Material::TextureLayer &tl) | Ogre::RenderSystem | [virtual] |
| _setViewMatrix(const Matrix4 &m) | Ogre::D3D8RenderSystem | [virtual] |
| _setViewport(Viewport *vp) | Ogre::D3D8RenderSystem | [virtual] |
| _setWorldMatrices(const Matrix4 *m, unsigned short count) | Ogre::RenderSystem | [virtual] |
| _setWorldMatrix(const Matrix4 &m) | Ogre::D3D8RenderSystem | [virtual] |
| addFrameListener(FrameListener *newListener) | Ogre::RenderSystem | [virtual] |
| attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem | [virtual] |
| compareDecls(DWORD *pDecl1, DWORD *pDecl2, int size) | Ogre::D3D8RenderSystem | [inline, private] |
| convertColourValue(const ColourValue &colour, unsigned long *pDest) | Ogre::D3D8RenderSystem | [virtual] |
| convertCompareFunction(CompareFunction func) | Ogre::D3D8RenderSystem | [private] |
| convertD3DXMatrix(const D3DXMATRIX &mat) | Ogre::D3D8RenderSystem | [private] |
| convertStencilOp(StencilOperation op) | Ogre::D3D8RenderSystem | [private] |
| createRenderTexture(const String &name, int width, int height) | Ogre::D3D8RenderSystem | [virtual] |
| createRenderWindow(const String &name, int width, int height, int colourDepth, bool fullScreen, int left=0, int top=0, bool depthBuffer=true, RenderWindow *parentWindowHandle=0) | Ogre::D3D8RenderSystem | [virtual] |
| D3D8RenderSystem(HINSTANCE hInstance) | Ogre::D3D8RenderSystem | |
| destroyRenderWindow(RenderWindow *pWin) | Ogre::D3D8RenderSystem | |
| detachRenderTarget(const String &name) | Ogre::RenderSystem | [virtual] |
| fireFrameEnded(FrameEvent &evt) | Ogre::RenderSystem | [protected] |
| fireFrameStarted(FrameEvent &evt) | Ogre::RenderSystem | [protected] |
| getConfigOptions(void) | Ogre::D3D8RenderSystem | [virtual] |
| getDirect3DDrivers(void) | Ogre::D3D8RenderSystem | [private] |
| getErrorDescription(long errorNumber) | Ogre::D3D8RenderSystem | [virtual] |
| getName(void) const | Ogre::D3D8RenderSystem | [virtual] |
| getRenderTarget(const String &name) | Ogre::RenderSystem | [virtual] |
| getStencilBufferBitDepth(void) | Ogre::D3D8RenderSystem | [virtual] |
| getWaitForVerticalBlank(void) | Ogre::RenderSystem | |
| hasHardwareStencil(void) | Ogre::D3D8RenderSystem | [virtual] |
| initConfigOptions(void) | Ogre::D3D8RenderSystem | [private] |
| initialise(bool autoCreateWindow) | Ogre::D3D8RenderSystem | [virtual] |
| initInputDevices(void) | Ogre::D3D8RenderSystem | [private] |
| mActiveD3DDriver | Ogre::D3D8RenderSystem | [private] |
| mActiveRenderTarget | Ogre::RenderSystem | [protected] |
| mActiveViewport | Ogre::RenderSystem | [protected] |
| makeD3DXMatrix(const Matrix4 &mat) | Ogre::D3D8RenderSystem | [private] |
| mCaps | Ogre::D3D8RenderSystem | [private] |
| mCullingMode | Ogre::RenderSystem | [protected] |
| mCurrentDecl | Ogre::D3D8RenderSystem | [private] |
| mDriverList | Ogre::D3D8RenderSystem | [private] |
| mFaceCount | Ogre::RenderSystem | [protected] |
| mFrameListeners | Ogre::RenderSystem | [protected] |
| mhCurrentShader | Ogre::D3D8RenderSystem | [private] |
| mhInstance | Ogre::D3D8RenderSystem | [private] |
| mLights | Ogre::D3D8RenderSystem | [private] |
| mOptions | Ogre::RenderSystem | [protected] |
| mpD3D | Ogre::D3D8RenderSystem | [private] |
| mpD3DDevice | Ogre::D3D8RenderSystem | [private] |
| mpDiffuseBuffer | Ogre::D3D8RenderSystem | [private] |
| mpIndicies | Ogre::D3D8RenderSystem | [private] |
| mpNormalBuffer | Ogre::D3D8RenderSystem | [private] |
| mpRenderBuffer | Ogre::D3D8RenderSystem | [private] |
| mPrioritisedRenderTargets | Ogre::RenderSystem | [protected] |
| mpSpecularBuffer | Ogre::D3D8RenderSystem | [private] |
| mpTextures | Ogre::D3D8RenderSystem | [private] |
| mpXYZBuffer | Ogre::D3D8RenderSystem | [private] |
| mRenderBufferSize | Ogre::D3D8RenderSystem | [private] |
| mRenderTargets | Ogre::RenderSystem | [protected] |
| mStreamsInUse | Ogre::D3D8RenderSystem | [private] |
| mTempNormalBlendBuffer | Ogre::RenderSystem | [protected] |
| mTempVertexBlendBuffer | Ogre::RenderSystem | [protected] |
| mTextureManager | Ogre::RenderSystem | [protected] |
| mTextureUnits | Ogre::RenderSystem | [protected] |
| mVertexCount | Ogre::RenderSystem | [protected] |
| mVSync | Ogre::RenderSystem | [protected] |
| mWorldMatrices | Ogre::RenderSystem | [protected] |
| processInputDevices(void) | Ogre::D3D8RenderSystem | [private] |
| refreshD3DSettings(void) | Ogre::D3D8RenderSystem | [private] |
| reinitialise() | Ogre::D3D8RenderSystem | [virtual] |
| removeFrameListener(FrameListener *oldListener) | Ogre::RenderSystem | [virtual] |
| RenderSystem() | Ogre::RenderSystem | |
| setAmbientLight(float r, float g, float b) | Ogre::D3D8RenderSystem | [virtual] |
| setConfigOption(const String &name, const String &value) | Ogre::D3D8RenderSystem | [virtual] |
| setD3D8Light(int index, Light *light) | Ogre::D3D8RenderSystem | [private] |
| setLightingEnabled(bool enabled) | Ogre::D3D8RenderSystem | [virtual] |
| setShadingType(ShadeOptions so) | Ogre::D3D8RenderSystem | [virtual] |
| setStencilBufferDepthFailOperation(StencilOperation op) | Ogre::D3D8RenderSystem | [virtual] |
| setStencilBufferFailOperation(StencilOperation op) | Ogre::D3D8RenderSystem | [virtual] |
| setStencilBufferFunction(CompareFunction func) | Ogre::D3D8RenderSystem | [virtual] |
| setStencilBufferMask(ulong mask) | Ogre::D3D8RenderSystem | [virtual] |
| setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, ulong refValue=0, ulong mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP) | Ogre::RenderSystem | [virtual] |
| setStencilBufferPassOperation(StencilOperation op) | Ogre::D3D8RenderSystem | [virtual] |
| setStencilBufferReferenceValue(ulong refValue) | Ogre::D3D8RenderSystem | [virtual] |
| setStencilCheckEnabled(bool enabled) | Ogre::D3D8RenderSystem | [virtual] |
| setTextureFiltering(TextureFilterOptions fo) | Ogre::D3D8RenderSystem | [virtual] |
| setWaitForVerticalBlank(bool enabled) | Ogre::RenderSystem | |
| shutdown() | Ogre::D3D8RenderSystem | [virtual] |
| softwareVertexBlend(RenderOperation &op, Matrix4 *pMatrices) | Ogre::RenderSystem | |
| startRendering() | Ogre::D3D8RenderSystem | [virtual] |
| validateConfigOptions(void) | Ogre::D3D8RenderSystem | [virtual] |
| ~D3D8RenderSystem() | Ogre::D3D8RenderSystem | |
| ~RenderSystem() | Ogre::RenderSystem | [virtual] |