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Public API Reference |
#include "csutil/scf.h"
Go to the source code of this file.
Compounds | |
| struct | iTextureManager |
| This is the standard texture manager interface. More... | |
Texture registration flags. | |
| During texture registration you should tell the manager which way you're going to use the texture: whenever you're going to use it for 2D (DrawPixmap ()), for 3D (DrawPolygon ()), whenever the texture will be dynamically modified. | |
| #define | CS_TEXTURE_2D 0x00000001 |
| You're going to use the texture for 2D drawing. More... | |
| #define | CS_TEXTURE_3D 0x00000002 |
| You're going to use the texture for 3D drawing. More... | |
| #define | CS_TEXTURE_DITHER 0x00000004 |
| Dither texture or not. More... | |
| #define | CS_TEXTURE_NOMIPMAPS 0x00000008 |
| Create mipmaps for this texture? More... | |
Definition in file txtmgr.h.