CrystalSpace

Public API Reference

Main Page   Modules   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members  

iSoundSource Struct Reference

The sound source is an instance of a sound. More...

#include <source.h>

Inheritance diagram for iSoundSource:

iBase List of all members.

Public Methods

virtual void Play (unsigned long playMethod=0)=0
 Play the sound. PlayMethod can be set to any combination of SOUND_*. More...

virtual void Stop ()=0
 Stop the sound. More...

virtual void SetVolume (float volume)=0
 Set volume (range from 0.0 to 1.0). More...

virtual float GetVolume ()=0
 Get volume (range from 0.0 to 1.0). More...

virtual void SetFrequencyFactor (float factor)=0
 Set frequency factor : 1 = normal, >1 faster, 0-1 slower. More...

virtual float GetFrequencyFactor ()=0
 Get frequency factor. More...

virtual int GetMode3D ()=0
 return 3d mode. More...

virtual void SetMode3D (int m)=0
 set 3d mode. More...

virtual void SetPosition (csVector3 pos)=0
 set position of this source. More...

virtual csVector3 GetPosition ()=0
 get position of this source. More...

virtual void SetVelocity (csVector3 spd)=0
 set velocity of this source. More...

virtual csVector3 GetVelocity ()=0
 get velocity of this source. More...


Detailed Description

The sound source is an instance of a sound.

It can be a non-3d source, in which case it plays the sound as it was recorded, or a 3d source, in which case it represents an object in 3d space and adjusts L/R volume for 3d sound.

Definition at line 50 of file source.h.


Member Function Documentation

virtual float iSoundSource::GetFrequencyFactor (    )  [pure virtual]
 

Get frequency factor.

virtual int iSoundSource::GetMode3D (    )  [pure virtual]
 

return 3d mode.

virtual csVector3 iSoundSource::GetPosition (    )  [pure virtual]
 

get position of this source.

virtual csVector3 iSoundSource::GetVelocity (    )  [pure virtual]
 

get velocity of this source.

virtual float iSoundSource::GetVolume (    )  [pure virtual]
 

Get volume (range from 0.0 to 1.0).

virtual void iSoundSource::Play (  unsigned long    playMethod = 0 )  [pure virtual]
 

Play the sound. PlayMethod can be set to any combination of SOUND_*.

virtual void iSoundSource::SetFrequencyFactor (  float    factor )  [pure virtual]
 

Set frequency factor : 1 = normal, >1 faster, 0-1 slower.

virtual void iSoundSource::SetMode3D (  int    m )  [pure virtual]
 

set 3d mode.

virtual void iSoundSource::SetPosition (  csVector3    pos )  [pure virtual]
 

set position of this source.

virtual void iSoundSource::SetVelocity (  csVector3    spd )  [pure virtual]
 

set velocity of this source.

virtual void iSoundSource::SetVolume (  float    volume )  [pure virtual]
 

Set volume (range from 0.0 to 1.0).

virtual void iSoundSource::Stop (    )  [pure virtual]
 

Stop the sound.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.14