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Public API Reference |
#include "csutil/scf.h"
Go to the source code of this file.
Compounds | |
| struct | iMaterial |
| This class represents a material as seen from the engine view. More... | |
| struct | iMaterialHandle |
| This class represents a material handle (compiled material) for the 3D rasterizer. More... | |
| struct | csTextureLayer |
| This structure represents an extra texture layer which is applied on top of the previous one. More... | |
Defines | |
| #define | CS_DEFMAT_DIFFUSE 0.7f |
| Default material `diffuse' parameter. More... | |
| #define | CS_DEFMAT_AMBIENT 0.0f |
| Default material `ambient' parameter. More... | |
| #define | CS_DEFMAT_REFLECTION 0.0f |
| Default material `reflection' parameter. More... | |
Definition in file ivideo/material.h.