<Unit >
	<Meshfile file = "s-Cone02-3 - Default.xmesh"  >
	</Meshfile>
	<ShieldMesh file = "s-Cone02-3 - Default.xmesh"  >
	</ShieldMesh>
	<Meshfile file = "s-Cone01-1 - Default.xmesh"  >
	</Meshfile>
	<BSPMesh  >
	</BSPMesh>
	<Mount weapon = "UnknownHeavyBeam" size = "Light" x = "0" y = "-0.5" z = "13.0"  >
	</Mount>
	<Light file = "supernova.bmp" x = "0" y = "-0.5" z = "13" size = "0.500000"  >
	</Light>
	<Light file = "supernova.bmp" x = "0" y = "0" z = "-7.20000" size = "3.000000"  >
	</Light>
	<Defense HudImage = "s-hud.spr" >
		<Armor front = "500" right = "500" left = "500" back = "500"  >
		</Armor>
		<Shields front = "500.000000" back = "500.000000" recharge = "180.000000"  >
		</Shields>
		<Hull strength = "1000.000000"  >
		</Hull>
	</Defense>
	<Stats mass = "45.555" momentofinertia = "22.7775" fuel = "20000000"  >
	</Stats>
	<Computer yaw = "120" pitch = "120" roll = "120" afterburner = "204" maxspeed = "75" >
		<Radar itts = "false" color = "true"  >
		</Radar>
	</Computer>
	<Energy >
		<Reactor recharge = "120" limit = "1300"  >
		</Reactor>
	</Energy>
	<Jump delay = "1" jumpenergy = "400"  >
	</Jump>
	<Thrust >
		<Engine Afterburner = "4859" Forward = "935" Retro = "1160" Left = "923" Right = "923" Top = "923" Bottom = "923"  >
		</Engine>
		<Maneuver yaw = "16596" pitch = "14522" roll = "16596"  >
		</Maneuver>
	</Thrust>
</Unit>
