                               +-----------+
                               | S L U N E |
                               +-----------+

*** What is Slune???

Slune is a 3D game! It includes racing, car-crashing, and lots of
action! In addition, a multiplayer mode is available (see below).

Slune relies on very original technical choices:
 * The game, the network engine and a part of the 3D engine are
   written in Python (whereas the other part of the 3D engine is
   in C),
 * The multiplayer mode is based on Peer-To-Peer, and not on
   client-server. No server is needed!



*** Help needed !

We espescially search for graphists and translators. In particular, a
French to English translator would be great (my translation are quite
poor... the French VO is greater IMHO)!

Any feedback is welcome!!! In particular, about the game difficulty,
and the multiplayer mode.



*** Requirement

 * Python 2.2.x (the latest is the best; tested on 2.2.2)

 * Linux (any architecture; other OS may be supported but have not
   been tested at all)

 * OpenGL (tested with Radeon DRI and NVidia dirvers; hardware
   acceleration is heavily advised, though not strictly required)

 * SDL

 * OpenAL (www.openal.org), PyOgg and PyVorbis (www.xiph.org) for
   sound support.

The Slune tarball comes with all other dependencies (including Soya3D).



*** Installation

See ./INSTALL.

You may get the following warning:

  warning: install: modules installed to '/usr/share/',
  which is not in Python's module search path (sys.path)
  -- you'll have to change the search path yourself

You can safely ignore the warning !

You can play without installing by running ./run_without_install;
you STILL need to do the build step !!!



*** How to launch Slune?

Just type "slune" on a console !

There's also a command line interface, see "slune --help" for more
information.



*** How to play?

Mouse position / cursor key : left / right to turn; top to go faster;
down to go slower

Left   click / Ctrl : long jump
Middle click / Shift: high jump
Right  click / Alt  : spin

When jumping: Roll up-down / Ctrl-shift: look up / down (for
looping,...)

q, escape: quit



*** About multiplayer mode

WARNING: The network engine does NOT pass through firewalls!
To play with a firewall, you MUST let the Slune TCP port opened (by
default, 36079).

The multiplayer mode has only been tested with 2 players with 100MB
Ethernet.



*** Known bugs

 * None !!!



*** Contacts and website

jiba@tuxfamily.org
blam@tuxfamily.org

oomadness.tuxfamily.org/en/slune/index.html