2004-07-17 04:29   Josef Spillner <josef@ggzgamingzone.org>

	* ttt3d/module.dsc.in: - TTT protocol bump

2004-07-16 21:07   Josef Spillner <josef@ggzgamingzone.org>

	* AUTHORS, NEWS, QuickStart.GGZ, README, README.GGZ, configure.ac:
	  - 0.0.9 updates propagation

2004-02-07 22:40   Jason Short <jdorje@ggzgamingzone.org>

	* geekgame/: main.c, wwwget.c: Fix some mostly harmless compiler
	  warnings:   - Some functions should be static.    - One header
	  #include was missing.    - One unused variable because of some
	  #ifdefs.

2004-02-05 11:44   Josef Spillner <josef@ggzgamingzone.org>

	* ChangeLog, NEWS, QuickStart.GGZ, README, README.GGZ,
	  configure.ac: - synchronized NEWS, README.GGZ and QuickStart.GGZ
	  from docs - updated README   * new URLs for developers, bugs,
	  website   * no more per-package maintainer mention (it was never
	  valid anyway) - updated configure.ac to indicate final version
	  0.0.8 - ChangeLog updates

2004-02-01 15:21   Josef Spillner <josef@ggzgamingzone.org>

	* geekgame/: main.c, module.dsc.in: - bump protocol version - bump
	  game client version

2004-01-31 11:53  Josef Spillner <josef@ggzgamingzone.org>

	* autogen.sh: - sync common files

2004-01-30 23:09  Josef Spillner <josef@ggzgamingzone.org>

	* geekgame/main.c: - fix reading the map and its dimensions

2004-01-27 19:06  Josef Spillner <josef@ggzgamingzone.org>

	* configure.ac, m4/ggz.m4: - when using Xcursor, use Xrender too -
	use new maintainer list address

2004-01-17 19:46  Josef Spillner <dr_maux@users.sourceforge.net>

	* autogen.sh: - sync

2003-12-31 18:10  Josef Spillner <dr_maux@users.sourceforge.net>

	* configure.ac: - use new-style AC_INIT - remove (unneeded?)
	AC_ARG_PROGRAM

2003-12-06 11:00  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/protocol-description: - more accurate protocol
	description

2003-11-23 16:16  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/main.c: - AI capabilities for the other 3 game modes -
	draw lines with a thickness of 2 pixel for better visibility -
	change Hax0r mode to something more difficult than previously
	
	Now the AI is more or less unbeatable in most modes.  In the
	future, more randomization must thus be added.

2003-11-23 14:25  Josef Spillner <dr_maux@users.sourceforge.net>

	* configure.ac: - bump to 0.0.8 pre

2003-11-23 14:24  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/main.c: - command line argument --players to define the
	number of players for single   player games - smoother movements,
	slide if key is kept pressed - implement "real" AI for the easy
	mode

2003-11-23 13:08  Josef Spillner <dr_maux@users.sourceforge.net>

	* Makefile.am: - guru-ttt is part of grubby and not located here
	any longer

2003-11-23 12:14  Josef Spillner <dr_maux@users.sourceforge.net>

	* Makefile.am: - remove ggz.modules installation kludge

2003-05-18 18:12  Josef Spillner <dr_maux@users.sourceforge.net>

	* ttt3d/main.c: - fix a usability bug found out by a player:   When
	it's a player's turn, set the selector not to the first   tile, but
	to the first free one

2003-05-17 10:10  Josef Spillner <dr_maux@users.sourceforge.net>

	* ChangeLog: - update changelog

2003-05-16 20:34  Josef Spillner <dr_maux@users.sourceforge.net>

	* autogen.sh: - apply autogen.sh changes from libggz

2003-05-11 13:30  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/proto.h: - use smaller protocol numbers so they fit into
	a char value

2003-05-11 01:52  Josef Spillner <dr_maux@users.sourceforge.net>

	* configure.ac: - set the package version number (via configure.ac)
	to 0.0.7

2003-05-11 01:19  Josef Spillner <dr_maux@users.sourceforge.net>

	* NEWS, QuickStart.GGZ, README.GGZ, autogen.sh,
	ttt3d/module.dsc.in: - update common files for 0.0.7 in sdl-games -
	bump TTT3D's version number

2003-05-10 16:38  Josef Spillner <dr_maux@users.sourceforge.net>

	* autogen.sh: - sync autogen.sh

2003-05-10 12:53  Josef Spillner <dr_maux@users.sourceforge.net>

	* Makefile.am, geekgame/Makefile.am, ttt3d/Makefile.am: - fix 'make
	distcheck'
	
	We still have this hack for our game packages using DESTDIR, it'd
	probably be better to modify ggz-config a bit more.

2003-05-05 15:03  Josef Spillner <dr_maux@users.sourceforge.net>

	* m4/ggz.m4: - add -fsigned-char

2003-03-29 11:36  Josef Spillner <dr_maux@users.sourceforge.net>

	* configure.ac, geekgame/Makefile.am, geekgame/main.c: - add
	XCursor support to Geekgame (requires XFree86 >= 4.3.0, it's
	disabled   otherwise) - don't require SDL_mixer anymore, make audio
	optional as well - implement dumb but working AI for geekgame, so
	single player mode should be   ready now (at least for 0.0.7)

2003-03-29 11:33  Josef Spillner <dr_maux@users.sourceforge.net>

	* autogen.sh: - apply improverished autogen globally

2003-03-29 11:27  Josef Spillner <dr_maux@users.sourceforge.net>

	* m4/ggz.m4: - update GGZ macro file

2003-02-28 03:35  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: main.c, wwwget.c: - to make tempfiles more
	bulletproof, unlink() them before writing to them - fix one of the
	previous fixes: for the 1st player, Uncle Sam replaces the   green
	grubby image

2003-02-19 20:21  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: main.c, proto.h, wwwget.c, wwwget.h: - handle sounds
	and music as well: look in local directory first, fall back to	
	global (installation) directory. Look for ogg, mp3 and wav files. 
	- better player handling for GGZ mode: indicate whether players are
	still	missing, or the game can start already - send moves, rule
	selection etc. to the server - add copyright to the source files

2003-02-16 14:02  Josef Spillner <dr_maux@users.sourceforge.net>

	* autogen.sh: - new autogen.sh

2003-02-14 20:02  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: Makefile.am, main.c: - use correct library, using
	*_LDFLAGS - save and load configuration for soundpath, musicpath
	and fontpath   This is stored in ~/.ggz/games/geekgame/config.

2003-02-14 19:35  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: 1979rg__.ttf, Makefile.am, dark2.ttf, main.c: - add
	full-screen toggling (using the F key), and a --fullscreen command
	line   argument - better path management using local_data() and
	global_data() functions - remove font files   This is an issue in
	itself. No game I know ships with own TTF files, yet it   would be
	handy to have some (and there's pfaedit to build some).    For the
	time being, geekgame simply scans common font directories until it 
	  finds a random font.	  That might be improved by using a font
	selection screen and/or configuration	 file options.	  Same will
	apply for the sound and music files.

2003-02-14 19:32  Josef Spillner <dr_maux@users.sourceforge.net>

	* configure.ac: - use -Wall

2003-02-04 17:23  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: main.c, proto.h: - implemented the two remaining game
	modes

2003-02-04 09:42  Jason Short <jdorje@users.sourceforge.net>

	* Makefile.am, acinclude.ggz, autogen.sh, configure.ac,
	configure.in, m4/ggz.m4: Step 1 of autoconf2.5x-only support:
	rename configure.in as configure.ac.
	
	Also move acinclude.ggz to m4/ggz.m4.

2003-01-29 23:48  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: main.c, wwwget.c: - fix handling of command line
	options - handle local URIs via cp (wget doesn't understand
	/home/...) - add level descriptions to the main menu

2002-11-19 00:06  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: Makefile.am, default.png, main.c: - prevent segfault
	when no player photo can be loaded - default image is now a
	somewhat modified Mr. Sam (hopefully politically   correct) - mix
	down sound effects to 50% (an internal options menu should later be
	  added)

2002-11-03 23:44  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: Makefile.am, icon.png, main.c: - add support for sound
	effects - load sound and music from global data directory - add
	game icon

2002-11-03 23:22  Josef Spillner <dr_maux@users.sourceforge.net>

	* configure.in: - check for SDL_mixer

2002-11-03 23:22  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: Makefile.am, main.c: - add background music support to
	geekgame
	
	Currently, this is hardcoded, since we don't have any project
	music.	This will eventually be configurable.  But for the time
	being, the OpenBSD release song seems to be a reasonable choice for
	a 'geek game' :)

2002-11-02 23:25  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: main.c, proto.h: - add game over screen - split game
	and intro screen out of main loop so if the game ends the menu is  
	called again - implement some game modes already

2002-11-02 19:32  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: main.c, proto.h, protocol-description: - update
	protocol description, and explain game modes - intro menu to select
	game mode

2002-11-02 18:46  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/proto.h: - network opcodes

2002-11-02 18:46  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/main.c: - calculate all rows and columns, not just the
	first column - draw player scores (levels) as green bars - better
	selection tool which will allow for more complex math (when
	launching   a 'havoc' or 'hax0r' game mode), including binary
	calculation

2002-11-02 14:56  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: .cvsignore, Makefile.am, main.c, module.dsc.in: -
	perform game start via GGZ correctly - and use player images as
	sent by the server - compare server greeting and version to see if
	it matches (might add ruleset	definitions later)

2002-11-02 14:17  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/Makefile.am, geekgame/module.dsc.in, configure.in: - add
	module description file for geekgame

2002-10-26 02:26  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: Makefile.am, main.c: - add ggzmod support

2002-10-26 02:12  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/: Makefile.am, main.c: - use correct prefixes for both
	installed and local data files - read personalization file, don't
	use picture of my face for all players :) - accept --ggz (although
	nothing is done upon that)

2002-10-11 00:24  Josef Spillner <dr_maux@users.sourceforge.net>

	* ttt3d/: Makefile.am, module.dsc.in: - s/bin/ggzexecmod/

2002-10-10 23:36  Jason Short <jdorje@users.sourceforge.net>

	* ttt3d/main.c: Label game_handle_io() as static.

2002-10-10 23:20  Josef Spillner <dr_maux@users.sourceforge.net>

	* ttt3d/module.dsc.in: - protocol version is 3, not 2

2002-10-10 20:58  Josef Spillner <dr_maux@users.sourceforge.net>

	* geekgame/Makefile.am, ttt3d/Makefile.am, configure.in: - add
	basic SDL and OpenGL checks - use SDL cflags and ldflags

2002-10-10 13:20  Josef Spillner <dr_maux@users.sourceforge.net>

	* ttt3d/.cvsignore: - shut up cvs a bit more

2002-10-08 21:59  Josef Spillner <dr_maux@users.sourceforge.net>

	* NEWS, README, Makefile.am, acinclude.ggz, autogen.sh,
	configure.in, .cvsignore, AUTHORS, ChangeLog, INSTALL,
	QuickStart.GGZ, README.GGZ, ttt3d/Makefile.am, ttt3d/cursor.bmp,
	ttt3d/display.c, ttt3d/display.h, ttt3d/main.c,
	ttt3d/module.dsc.in, ttt3d/.cvsignore, ttt3d/HOWTOPLAY,
	ttt3d/figure.bmp, ttt3d/lines.bmp, geekgame/dark2.ttf,
	ttt3d/board.bmp, geekgame/1979rg__.ttf, geekgame/Makefile.am,
	geekgame/tmp.png, geekgame/.cvsignore, geekgame/bot.png,
	geekgame/main.c, geekgame/one.png, geekgame/protocol-description,
	geekgame/wwwget.c, geekgame/wwwget.h, geekgame/zero.png: -
	foundation for SDL games package

2002-10-08 21:59  Josef Spillner <dr_maux@users.sourceforge.net>

	* NEWS, README, Makefile.am, acinclude.ggz, autogen.sh,
	configure.in, .cvsignore, AUTHORS, ChangeLog, INSTALL,
	QuickStart.GGZ, README.GGZ, ttt3d/Makefile.am, ttt3d/cursor.bmp,
	ttt3d/display.c, ttt3d/display.h, ttt3d/main.c,
	ttt3d/module.dsc.in, ttt3d/.cvsignore, ttt3d/HOWTOPLAY,
	ttt3d/figure.bmp, ttt3d/lines.bmp, geekgame/dark2.ttf,
	ttt3d/board.bmp, geekgame/1979rg__.ttf, geekgame/Makefile.am,
	geekgame/tmp.png, geekgame/.cvsignore, geekgame/bot.png,
	geekgame/main.c, geekgame/one.png, geekgame/protocol-description,
	geekgame/wwwget.c, geekgame/wwwget.h, geekgame/zero.png: Initial
	revision

