/**************************************************************************/
/*  shortcut.h                                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/**************************************************************************/

#pragma once

#include "core/input/input_event.h"
#include "core/io/resource.h"

class Shortcut : public Resource {
	GDCLASS(Shortcut, Resource);

	Array events;

protected:
	static void _bind_methods();

public:
	void set_events(const Array &p_events);
	Array get_events() const;

	void set_events_list(const List<Ref<InputEvent>> *p_events);

	bool matches_event(const Ref<InputEvent> &p_event) const;
	bool has_valid_event() const;

	String get_as_text() const;

	static Ref<Shortcut> make_from_action(const StringName &p_action);

	static bool is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2);
};
