Mesa 7.10.2 Release Notes / April 6, 2011 ========================================= Mesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release. Mesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 2.1. See the :doc:`Compiling/Installing page <../install>` for prerequisites for DRI hardware acceleration. MD5 checksums ------------- :: 2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip 175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz 8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2 03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip New features ------------ None. Bug fixes --------- This list is likely incomplete. - `Bug 29172 `__ - Arrandale - Pill Popper Pops Pills - `Bug 31159 `__ - shadow problem in 0ad game - `Bug 32688 `__ - [RADEON:KMS:R300G] some games have a wireframe or outline visible - `Bug 32949 `__ - [glsl wine] Need for Speed renders incorrectly with GLSL enabled - `Bug 34203 `__ - [GLSL] fail to call long chains across shaders - `Bug 34376 `__ - [GLSL] allowing assignment to unsized array - The commit message incorrectly lists `bug 34367 `__. - `Bug 34370 `__ - [GLSL] "i<5 && i<4" in for loop fails - `Bug 34374 `__ - [GLSL] fail to redeclare an array using initializer - `Bug 35073 `__ - [GM45] Alpha test is broken when rendering to FBO with no color attachment - `Bug 35483 `__ - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c Changes ------- The full set of changes can be viewed by using the following GIT command: :: git log mesa-7.10.1..mesa-7.10.2 .. note:: Reverted commits and the reverts are not included in this list. Alex Deucher (2): - r600c: add new ontario pci ids - r600g: add some additional ontario pci ids Benjamin Franzke (1): - st/dri: Fix surfaceless gl using contexts with previous bound surfaces Brian Paul (9): - docs: pull 7.9.2 release notes into 7.10 branch - docs: update news.html with 7.10.1 and 7.9.2 releases - docs: fill in 7.10.1 release data - docs: add, fix release notes links - docs: update info about Mesa packaging/contents - docs: update prerequisites, remove old demo info - mesa: Guard against null pointer deref in fbo validation - st/mesa: Apply LOD bias from correct texture unit - glsl: silence warning in printf() with a cast Chad Versace (1): - i965: Fix tex_swizzle when depth mode is GL_RED Dave Airlie (1): - r600: don't close fd on failed load Eric Anholt (2): - i965: Apply a workaround for the Ironlake "vertex flashing". - i965: Fix alpha testing when there is no color buffer in the FBO. Fabian Bieler (1): - st/mesa: Apply LOD from texture object Henri Verbeet (1): - st/mesa: Validate state before doing blits. Ian Romanick (13): - docs: Add 7.10.1 md5sums - glsl: Refactor AST-to-HIR code handling variable initializers - glsl: Refactor AST-to-HIR code handling variable redeclarations - glsl: Process redeclarations before initializers - glsl: Function signatures cannot have NULL return type - glsl: Add several function / call related validations - linker: Add imported functions to the linked IR - glsl: Use insert_before for lists instead of open coding it - glsl: Only allow unsized array assignment in an initializer - glcpp: Refresh autogenerated lexer files - docs: Initial bits of 7.10.2 release notes - mesa: set version string to 7.10.2 - mesa: Remove nonexistant files from \_FILES lists Jerome Glisse (1): - r600g: move user fence into base radeon structure José Fonseca (2): - mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*). - mesa: More glGet\* fixes. Kenneth Graunke (4): - glcpp: Rework lexer to use a SKIP state rather than REJECT. - glcpp: Remove trailing contexts from #if rules. - i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware. - glsl: Accept precision qualifiers on sampler types, but only in ES. Marek Olšák (15): - st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL - st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails - r300/compiler: fix the saturate modifier when applied to TEX instructions - r300/compiler: fix translating the src negate bits in pair_translate - r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles) - r300/compiler: TEX instructions don't support negation on source arguments - r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500 - r300/compiler: saturate Z before the shadow comparison - r300/compiler: fix equal and notequal shadow compare functions - r300/compiler: remove unused variables - st/mesa: fix crash when using both user and vbo buffers with the same stride - r300g: fix alpha-test with no colorbuffer - r300g: tell the GLSL compiler to lower the continue opcode - r300/compiler: propagate SaturateMode down to the result of shadow comparison - r300/compiler: apply the texture swizzle to shadow pass and fail values too Michel Dänzer (1): - Use proper source row stride when getting depth/stencil texels. Tom Stellard (4): - r300/compiler: Use a 4-bit writemask in pair instructions - prog_optimize: Fix reallocating registers for shaders with loops - r300/compiler: Fix vertex shader MAD instructions with constant swizzles - r300/compiler: Don't try to convert RGB to Alpha in full instructions