Mesa 10.5.3 Release Notes / April 12, 2015 ========================================== Mesa 10.5.3 is a bug fix release which fixes bugs found since the 10.5.2 release. Mesa 10.5.3 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: 2371b8e210ccd19f61dd94b6664d612e5a479ba7d431a074512d87633bd6aeb4 mesa-10.5.3.tar.gz 8701ee1be4f5c03238f5e63c1a9bd4cc03a2f6c0155ed42a1ae7d58f18912ba2 mesa-10.5.3.tar.xz New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 83962 `__ - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails - `Bug 89679 `__ - [NV50] Portal/Half-Life 2 will not start (native Steam) - `Bug 89746 `__ - Mesa and LLVM 3.6+ break opengl for genymotion - `Bug 89754 `__ - vertexAttrib fails WebGL Conformance test with mesa drivers - `Bug 89758 `__ - pow WebGL Conformance test with mesa drivers - `Bug 89759 `__ - WebGL OGL ES GLSL conformance test with mesa drivers fails - `Bug 89905 `__ - scons build broken on 10.5.2 due to activated vega st Changes ------- Dave Airlie (1): - st_glsl_to_tgsi: only do mov copy propagation on temps (v2) Emil Velikov (5): - docs: Add sha256 sums for the 10.5.2 release - xmlpool: don't forget to ship the MOS - configure.ac: error out if python/mako is not found when required - dist: add the VG depedencies into the tarball - Update version to 10.5.3 Iago Toral Quiroga (1): - i965: Do not render primitives in non-zero streams then TF is disabled Ilia Mirkin (7): - st/mesa: update arrays when the current attrib has been updated - nv50/ir: take postFactor into account when doing peephole optimizations - nv50/ir/gk110: fix offset flag position for TXD opcode - freedreno/a3xx: fix 3d texture layout - freedreno/a3xx: point size should not be divided by 2 - nv50: allocate more offset space for occlusion queries - nv50,nvc0: limit the y-tiling of 3d textures to the first level's tiling Kenneth Graunke (2): - i965: Fix instanced geometry shaders on Gen8+. - i965: Add forgotten multi-stream code to Gen8 SOL state. Marcin Ślusarz (1): - nouveau: synchronize "scratch runout" destruction with the command stream Michel Dänzer (1): - radeonsi: Cache LLVMTargetMachineRef in context instead of in screen Tom Stellard (1): - clover: Return CL_BUILD_ERROR for CL_PROGRAM_BUILD_STATUS when compilation fails v2 Ville Syrjälä (1): - i965: Fix URB size for CHV