Mesa 10.1.1 Release Notes / April 18, 2014 ========================================== Mesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1 release. Mesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. MD5 checksums ------------- :: 96e63674ccfa98e7ec6eb4fee3f770c3 MesaLib-10.1.1.tar.gz 1fde7ed079df7aeb9b6a744ca033de8d MesaLib-10.1.1.tar.bz2 e64d0a562638664b13d2edf22321df59 MesaLib-10.1.1.zip New features ------------ None Bug fixes --------- - `Bug 71547 `__ - compilation failure :#error "SSE4.1 instruction set not enabled" - `Bug 74868 `__ - r600g: Diablo III Crashes After a few minutes - `Bug 74988 `__ - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan - `Bug 75279 `__ - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup - `Bug 75543 `__ - OSMesa Gallium OSMesaMakeCurrent - `Bug 75660 `__ - u_inlines.h:277:pipe_buffer_map_range: Assertion \`length' failed. - `Bug 76323 `__ - GLSL compiler ignores layout(binding=N) on uniform blocks - `Bug 76377 `__ - DRI3 should only be enabled on Linux due to a udev dependency - `Bug 76749 `__ - [HSW] DOTA world lighting has no effect - `Bug 77102 `__ - gallium nouveau has no profile in vdpau and libva - `Bug 77207 `__ - [ivb/hsw] batch overwritten with garbage Changes ------- Aaron Watry (1): - gallium/util: Fix memory leak Alexander von Gluck IV (1): - haiku: Fix build through scons corrections and viewport fixes Anuj Phogat (2): - mesa: Set initial internal format of a texture to GL_RGBA - mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D() Brian Paul (12): - softpipe: use 64-bit arithmetic in softpipe_resource_layout() - mesa: don't call ctx->Driver.ClearBufferSubData() if size==0 - st/osmesa: check buffer size when searching for buffers - mesa: fix copy & paste bugs in pack_ubyte_SARGB8() - mesa: fix copy & paste bugs in pack_ubyte_SRGB8() - c11/threads: don't include assert.h if the assert macro is already defined - mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up - st/mesa: add null pointer checking in query object functions - mesa: fix glMultiDrawArrays inside a display list - cso: fix sampler view count in cso_set_sampler_views() - svga: replace sampler assertion with conditional - svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create() Carl Worth (3): - cherry-ignore: Ignore a few patches - glsl: Allow explicit binding on atomics again - Update VERSION to 10.1.1 Chia-I Wu (1): - i965/vec4: fix record clearing in copy propagation Christian König (2): - st/mesa: recreate sampler view on context change v3 - st/mesa: fix sampler view handling with shared textures v4 Courtney Goeltzenleuchter (1): - mesa: add bounds checking to eliminate buffer overrun Emil Velikov (5): - nv50: add missing brackets when handling the samplers array - mesa: return v.value_int64 when the requested type is TYPE_INT64 - configure: enable dri3 only for linux - glx: drop obsolete \_XUnlock_Mutex in \__glXInitialize error path - configure: cleanup libudev handling Eric Anholt (1): - i965: Fix buffer overruns in MSAA MCS buffer clearing. Hans (2): - util: don't define isfinite(), isnan() for MSVC >= 1800 - mesa: don't define c99 math functions for MSVC >= 1800 Ian Romanick (7): - linker: Split set_uniform_binding into separate functions for blocks and samplers - linker: Various trivial clean-ups in set_sampler_binding - linker: Fold set_uniform_binding into call site - linker: Clean up "unused parameter" warnings - linker: Set block bindings based on UniformBlocks rather than UniformStorage - linker: Set binding for all elements of UBO array - glsl: Propagate explicit binding information from the AST all the way to the linker Ilia Mirkin (8): - nouveau: fix fence waiting logic in screen destroy - nv50: adjust blit_3d handling of ms output textures - loader: add special logic to distinguish nouveau from nouveau_vieux - mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture - nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list - nouveau: there may not have been a texture if the fbo was incomplete - nvc0/ir: move sample id to second source arg to fix sampler2DMS - nouveau: fix firmware check on nvd7/nvd9 Johannes Nixdorf (1): - configure.ac: fix the detection of expat with pkg-config Jonathan Gray (7): - gallium: add endian detection for OpenBSD - loader: use 0 instead of FALSE which isn't defined - loader: don't limit the non-udev path to only android - megadriver_stub.c: don't use \_GNU_SOURCE to gate the compat code - egl/dri2: don't require libudev to build drm/wayland platforms - egl/dri2: use drm macros to construct device name - configure: don't require libudev for gbm or egl drm/wayland José Fonseca (4): - c11/threads: Fix nano to milisecond conversion. - mapi/u_thread: Use GetCurrentThreadId - c11/threads: Don't implement thrd_current on Windows. - draw: Duplicate TGSI tokens in draw_pipe_pstipple module. Kenneth Graunke (4): - i965/fs: Fix register comparisons in saturate propagation. - glsl: Fix lack of i2u in lower_ubo_reference. - i965: Stop advertising GL_MESA_ycbcr_texture. - glsl: Try vectorizing when seeing a repeated assignment to a channel. Marek Olšák (13): - r600g: fix texelFetchOffset GLSL functions - r600g: fix blitting the last 2 mipmap levels for Evergreen - mesa: fix the format of glEdgeFlagPointer - r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits - st/mesa: fix per-vertex edge flags and GLSL support (v2) - mesa: mark GL_RGB9_E5 as not color-renderable - mesa: fix texture border handling for cube arrays - mesa: allow generating mipmaps for cube arrays - mesa: fix software fallback for generating mipmaps for cube arrays - mesa: fix software fallback for generating mipmaps for 3D textures - st/mesa: fix generating mipmaps for cube arrays - st/mesa: drop the lowering of quad strips to triangle strips - r600g: implement edge flags Matt Turner (4): - mesa: Wrap SSE4.1 code in #ifdef \__SSE4_1__. - i965/fs: Fix off-by-one in saturate propagation. - i965/fs: Don't propagate saturate modifiers into partial writes. - i965/fs: Don't propagate saturation modifiers if there are source modifiers. Michel Dänzer (1): - r600g: Don't leak bytecode on shader compile failure Mike Stroyan (1): - i965: Avoid dependency hints on math opcodes Thomas Hellstrom (5): - winsys/svga: Replace the query mm buffer pool with a slab pool v3 - winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel - winsys/svga: Fix prime surface references also for guest-backed surfaces - st/xa: Bind destination before setting new state - st/xa: Make sure unused samplers are set to NULL Tom Stellard (1): - configure: Use LLVM shared libraries by default