dune-spgrid 2.7
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CDune::BackupRestoreFacility< Grid >Facility for writing and reading a SPGrid
 CDune::BackupRestoreFacility< SPGrid< ct, dim, Ref, Comm > >
 CDune::SPPartitionIterator< codim, Grid >::Begin
 CDune::SPSuperEntityIterator< Grid >::Begin
 CDune::Capabilities::canCommunicate< SPGrid< ct, dim, Ref, MPI_Comm >, codim >Can a parallel grid communicate on a given codimension?
 CDune::SPEntity< 0, dim, Grid >::Codim< codim >
 CDune::SPGeometricGridLevel< ct, dim >::Codim< codim >
 CDune::SPGridFamily< ct, dim, Ref, Comm >::Traits::Codim< codim >
 CDune::SPGridViewTraits< G >::Codim< codim >
 CDune::SPHierarchyIndexSet< Grid >::Codim< codim >
 CDune::SPIndexSet< Grid >::Codim< codim >
 CDune::SPLocalIdSet< Grid >::Codim< codim >
 CDune::SPReferenceCubeContainer< ct, dim >::Codim< codim >
 CDune::DGFGridFactory< SPGrid< ct, dim, Ref, Comm > >
 CDune::DGFGridInfo< SPGrid< ct, dim, Ref, Comm > >
 CDune::SPPartitionIterator< codim, Grid >::End
 CDune::SPSuperEntityIterator< Grid >::End
 CDune::__SPGrid::EntityInfo< Grid, codim >
 CDune::__SPGrid::EntityInfo< Grid, codimension >
 CEntityIterator
 CDune::EntityTree< codim, Grid, IsLeaf >
 CDune::EntityTree< codim, SPGrid< ct, dim, Ref, Comm >, IsLeaf >
 CDune::FieldTraits< SPJacobianInverseTransposed< ct, dim, mydim > >
 CDune::FieldTraits< SPJacobianTransposed< ct, dim, mydim > >
 CGridDefaultImplementation
 CGridParameterBlock
 CDune::Capabilities::hasBackupRestoreFacilities< SPGrid< ct, dim, Ref, Comm > >Does a grid provide backup and restore facilities?
 CDune::Capabilities::hasEntity< SPGrid< ct, dim, Ref, Comm >, codim >Does a grid implement entities of a codimension?
 CDune::Capabilities::hasHierarchicIndexSet< Grid >
 CDune::Capabilities::hasHierarchicIndexSet< SPGrid< ct, dim, Ref, Comm > >
 CDune::Capabilities::hasSingleGeometryType< SPGrid< ct, dim, Ref, Comm > >Do elements of a grid always have the same geometry type?
 CDune::HierarchicSearch< Grid, IndexSet >
 CIdSet
 CIndexSet
 CDune::SPLinkage< dim >::Interface
 CDune::IntersectionTree< Grid, IsLeaf >
 CDune::IntersectionTree< SPGrid< ct, dim, Ref, Comm >, IsLeaf >
 CDune::Capabilities::isCartesian< SPGrid< ct, dim, Ref, Comm > >Is the grid Cartesian?
 CDune::Capabilities::isLeafwiseConforming< SPGrid< ct, dim, Ref, Comm > >Is the leaf level of a grid always conform?
 CDune::Capabilities::isLevelwiseConforming< SPGrid< ct, dim, Ref, Comm > >Are all levels of a grid always conform?
 Cstd::iterator
 CDune::iostream::Match< T >
 CDune::iostream::MatchTraits< T >
 CDune::iostream::MatchTraits< char[n] >
 CDune::iostream::MatchTraits< const T >
 CDune::SPLinkage< dim >::Interface::Node
 CDune::SPPartitionList< dim >::Node
 CDune::SPGridFamily< ct, dim, Ref, Comm >::Traits::Codim< codim >::Partition< pitype >
 CDune::SPGridViewTraits< G >::Codim< codim >::Partition< pit >
 CPersistentContainerVector
 CDune::SPSuperEntityIterator< Grid >::SequenceProvider
 CDune::SPAnisotropicRefinementPolicy< dim >
 CDune::SPArbitraryRefinementPolicy< dim >
 CDune::SPBasicEntity< codim, Grid >
 CDune::SPBasicEntity< 0, Grid >
 CDune::SPBasicEntityDirection< dim, mydim >
 CDune::SPBasicEntityDirection< 0, 0 >
 CDune::SPBasicEntityDirection< dim, 0 >
 CDune::SPBasicEntityDirection< dim, dim >
 CDune::SPBasicGeometry< mydim, cdim, Grid, Impl >
 CDune::SPBasicGeometry< mydim, cdim, Grid, SPGeometry< mydim, cdim, Grid > >
 CDune::SPBasicGeometry< mydim, cdim, Grid, SPLocalGeometry< mydim, cdim, Grid > >
 CDune::SPBasicHierarchicSearch< Grid >
 CDune::SPBasicHierarchicSearch< SPGrid< ct, dim, Ref, Comm > >
 CDune::SPBasicPackedMessageReadBuffer
 CDune::SPBasicPackedMessageWriteBuffer
 CDune::SPBasicPartition< dim >
 CDune::SPBisectionRefinementPolicy< dim >
 CDune::SPBoundarySegmentIterator< Grid >
 CDune::SPCommunication< Grid, DataHandle >
 CDune::SPCommunicationInterface< iftype >
 CDune::SPCommunicationInterface< All_All_Interface >
 CDune::SPCommunicationInterface< InteriorBorder_All_Interface >
 CDune::SPCommunicationInterface< InteriorBorder_InteriorBorder_Interface >
 CDune::SPCommunicationInterface< Overlap_All_Interface >
 CDune::SPCommunicationInterface< Overlap_OverlapFront_Interface >
 CDune::SPCommunicationTraits< Comm >
 CDune::SPCommunicationTraits< MPI_Comm >
 CDune::SPCube< ct, dim >
 CDune::SPDecomposition< dim >
 CDune::SPDefaultRefinement< P >
 CDune::SPDefaultRefinement< SPAnisotropicRefinementPolicy< dim > >
 CDune::SPDefaultRefinement< SPArbitraryRefinementPolicy< dim > >
 CDune::SPDefaultRefinement< SPBisectionRefinementPolicy< dim > >
 CDune::SPDefaultRefinement< SPIsotropicRefinementPolicy< dim > >
 CDune::SPDirection< dim >
 CDune::SPDirectionIterator< dim, codim >
 CDune::SPDomain< ct, dim >Description of the computational domain
 CDune::SPEntitySeed< codim, Grd >Entity seed for SPGrid
 CDune::SPGeometricGridLevel< ct, dim >
 CDune::SPGeometricGridLevel< std::remove_const< Grid >::type::ctype, std::remove_const< Grid >::type::dimension >
 CDune::SPGeometryCache< ct, dim, codim >
 CDune::SPGeometryPattern< dim, codim >
 CDune::SPGeometryPattern< 0, 0 >
 CDune::SPGeometryPattern< dim, 0 >
 CDune::SPGeometryPattern< dim, dim - mydim >
 CDune::SPGeometryPattern< dim, dim >
 CDune::SPGridFamily< ct, dim, Ref, Comm >
 CDune::SPGridIOData< ctype, dim, Ref >
 CDune::SPGridView< ViewTraits >
 CDune::SPGridViewTraits< G >
 CDune::SPHierarchicIterator< Grid, codim >
 CDune::SPIntersection< Grid >
 CDune::SPIntersectionIterator< Grid >
 CDune::SPIsotropicRefinementPolicy< dim >
 CDune::SPLinkage< dim >
 CDune::SPLinkage< dimension >
 CDune::SPMesh< dim >
 CDune::SPMesh< dimension >
 CDune::SPMultiIndex< dim >Multiindex
 CDune::SPMultiIndex< dimension >
 CDune::SPNormalId< dim >
 CDune::SPNormalId< dimension >
 CDune::SPNormalVector< ct, dim >
 CDune::SPPackedMessageReadBuffer< CollectiveCommunication >
 CDune::SPPackedMessageWriteBuffer< CollectiveCommunication >
 CDune::SPPartitionIterator< codim, Grid >
 CDune::SPPartitionIterator< 1, Grid >
 CDune::SPPartitionList< dim >
 CDune::SPPartitionPool< dim >
 CDune::SPPartitionPool< dimension >
 CDune::SPReferenceCube< ct, dim >
 CDune::SPReferenceCube< ct, 0 >
 CDune::SPReferenceCubeContainer< ct, dim >
 CDune::SPSuperEntityIterator< Grid >
 CDune::SPTopology< dim >Description of the grid's topology
 CDune::SPTopology< dimension >
 CDune::Extensions::SuperEntityIterator< Grid, codim >Does a grid support superentity iterators of a codimension?
 CDune::Extensions::SuperEntityIterator< const Grid, codim >
 CDune::Extensions::SuperEntityIterator< SPGrid< ct, dim, Ref, Comm >, codim >Does a grid support superentity iterators of a codimension?
 CDune::Capabilities::supportsCallbackAdaptation< Grid >
 CDune::Capabilities::supportsCallbackAdaptation< SPGrid< ct, dim, Ref, Comm > >
 CBase::template Codim
 CViewTraits::template Codim
 CDune::Capabilities::threadSafe< SPGrid< ct, dim, Ref, Comm > >Is a grid implementation thread safe?
 CDune::SPGridFamily< ct, dim, Ref, Comm >::Traits
 CDune::__SPGrid::TreeIterator< class, class >
 CDune::__SPGrid::TreeIterator< Dune::Entity< codim, dim, Grid, EImpl >, IsLeaf >
 CDune::__SPGrid::TreeIterator< Dune::Intersection< Grid, IntersectionImpl >, IsLeaf >
 CDune::Fem::TwistFreeTwistUtility< Grid >
 CDune::Fem::TwistFreeTwistUtility< SPGrid< ct, dim, Ref, Comm > >
 CDune::Fem::TwistUtility< Grid >
 CDune::Capabilities::viewThreadSafe< SPGrid< ct, dim, Ref, Comm > >Is a grid implementation thread safe while not being modified?